The Orb of Night has been stolen, you must find it before it plunges two nations into an all-out war.
Long Description:
The Orb of Night is missing, stolen by the thief Three Fingers. Its loss will herald a war none have seen for over seven hundred winters. He has fled to the booming trade town of Agot, where a wild tide looms on the horizon, threatening to engulf the town in madness and flames. Can you find Three Fingers, retrieve the Orb, & survive the torrent of The Wild TIde? OR will you be swallowed like so many others before you?
Event Type:
RPG - Role Playing Game
Game System:
Pathfinder
Rules Edition:
1st
Minimum Players:
4
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)