A card, turn–based game with mob elements. In this game, the strengthening and development of your characters takes place through various maps.
Long Description:
The game is designed for a five-on-five sports confrontation. Roll three dice. 10 moves each. The dwarves have 10 moves left. The task of the dwarves. Make a fire in two clearings. And come back. If they encounter any orc, no matter from the right or left side of the orc camp, the dwarves will attack the orcs. The enemy's task. There are different ways to win this game. 1). Let the opponent understand that you just need to ask and not waste time, but it's better to start a new game. 2) Visit the point (deck) on the third island and get a card with the golden phoenix bird and defeat him with his conditions after you defeat him. You can defeat the phoenix with the help of several characters. Knock out the golden feather from the phoenix and take it to the blacksmith's stone of the enemy, thereby destroying the stone...
Event Type:
CGM - Non-Collectible / Tradable Card Game
Game System:
RRaM
Rules Edition:
1st
Minimum Players:
3
Maximum Players:
6
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)