From the ashes of war, nations rise to power in the atomic age. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation.
Long Description:
Energy Empire uses worker placement, tableau-building, and resource management mechanics. On each turn, a player can choose to either work or generate. On a work turn, a player plays a single worker on the main board, then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board, so no spaces are ever completely blocked. On a generate turn, players get to renew their supply of energy by rolling "energy dice" that represent nuclear, coal, oil, solar, and other forms of energy.
Event Type:
BGM - Board Game
Game System:
Manhattan Project: Energy Empire
Rules Edition:
1st
Minimum Players:
2
Maximum Players:
5
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)
Materials Provided:
Yes
Duration:
4
Game Master Names:
Lori Klein-Blazek, John Kavain, William Short, Craig Strasen, Matthew Lenzen, Luke Siddall, Erdenebayar Erdenetuya, Byamba Erdenetuya