Honesty In Game Design (or, Crunch Isn't Always Bad)
Title:
Honesty In Game Design (or, Crunch Isn't Always Bad)
Year:
2020
Original Order:
1040
Game:
2020-SEM20184520
Short Description:
This panel is a deep dive into the role of crunch in RPGs, and how to make crunch engaging for players
Long Description:
Crunch—that is, complicated mechanics that put a lot of numbers on your character sheet—has gotten a bad reputation among indie gaming spaces. But we think that reputation is unfounded, and that if you focus your game design on the gameplay goals you want—and ONLY on the gameplay goals you want—you can make a crunchy game that’s still streamlined and engaging to play. This panel is a deep dive into the role of crunch (both mechanical and narrative) in RPGs, as well as approaches to make crunch engaging in your games, using popular crunchy games as examples for demonstration.
Event Type:
SEM - Seminar
Minimum Players:
2
Maximum Players:
50
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)