A crazy psychology themed card game that plays in a half hour. Laugh at all of the psychology stuff that you've heard over the years. A "take that" game that will leave you with emotional baggage!
Event Type:
CGM - Non-Collectible / Tradable Card Game
Game System:
Psychological Warfare
Rules Edition:
4th
Minimum Players:
2
Maximum Players:
4
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)