We will be looking at the psychological components of games and game development. Concepts covered include emotional intelligence, cognitive biases, what is fun, and motivational and learning theory.
Long Description:
We will be looking at different psychological components of games and game development, using both theory and practical application. Concepts covered will include things like emotional intelligence, cognitive biases, what makes games fun, motivational theory, and learning theory. We will then tie all of this to what makes games fun. Throughout the session, we will have hands on components where you get to apply what we've learned by analyzing existing games and creating your own.
Event Type:
TRD - Trade Day Event
Minimum Players:
1
Maximum Players:
40
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)