A twisted, sarcastic, humorous psychology themed card game. Deal with emotional baggage, mental energy defense mechanisms, phobias, neurosis and more. Based on actual psychological theories.
Event Type:
CGM - Non-Collectible / Tradable Card Game
Game System:
Psychological Warfare
Rules Edition:
2nd
Minimum Players:
1
Maximum Players:
4
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)