Player superpowers build and deploy their nuclear triad (bombers, missiles and subs). Specialty workers determine what and where systems go including provocative and defensive moves against opponents.
Long Description:
20 years after the end of The Manhattan Project, the superpowers of the world are embroiled in another vicious arms race. Manufacturing nukes is no longer an obstacle; all nations are now capable of churning them out at a rapid pace. Each player represents one of the superpowers in the arms race. At staged intervals, scoring is conducted in one of four categories: strategic bombers, ballistic submarines, ICBMs, and short-range missiles deployed to third world nations. In addition to earning points for deploying nukes during the scoring rounds, players can also earn defensive bonuses for mitigating the risks imposed against them.
Event Type:
BGM - Board Game
Game System:
Manhattan Project 2: Minutes to Midnight
Rules Edition:
1st
Minimum Players:
2
Maximum Players:
5
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)