Victorian Masterminds Learn-to-Play
- Title:
- Victorian Masterminds Learn-to-Play
- Year:
- 2019
- Original Order:
- 3603
- Game:
- 2019-BGM19149762
- Group:
- CMON
- Short Description:
- Sherlock Holmes is missing. Devious characters the world over are capitalizing on his absence to put their nefarious plans into action. Join them and race to see who will take over the world!
- Long Description:
- Victorian Masterminds Learn-to-Play: Sherlock Holmes, the World’s Greatest Detective, has gone missing. All over the world, ne’er do wells are trying to jump on the opportunity to put their foul plans into action. In this learn to play event for Victorian Masterminds, players will get a full game experience as these fledgling world-conquerors are trained by an experienced Mastermind. But are they being trained for nefarious purposes?
- Event Type:
- BGM - Board Game
- Game System:
- Victorian Masterminds
- Rules Edition:
- 1st
- Minimum Players:
- 2
- Maximum Players:
- 4
- Age Required:
- Teen (13+)
- Experience Required:
- None (You've never played before - rules will be taught)
- Materials Provided:
- Yes
- Duration:
- 2
- Game Master Names:
- John LaFief, Chuck Hurd
- Tournament:
- No
- Round Number:
- 1
- Total Rounds:
- 1
- Location:
- ICC
- Room Name:
- Hall C : CMON
- Table Number:
- HQ
- Special Category:
- none
- Tickets Available:
- 0
- Last Modified:
- 8/19/2019