Gamification in the Classroom: Classcraft Master Set
Title:
Gamification in the Classroom: Classcraft Master Set
Year:
2018
Original Order:
7287
Game:
2018-TRD18133436
Short Description:
Learn how to transform your gamified classroom into a fantasy campaign. Narrative arcs, villains, player guilds, group adventures, and more! Classcraft will be used a basis, but not required.
Long Description:
You have a gamified classroom, but now what? Every GM knows that their players have much more fun if the adventurers take place in a narrative context, a world that they care about and want to explore. The magic of gamification can fade if you don't create a world for students in a similar way. We will cover ways to create a simple fantasy world that you can weave into your lessons, creating continuity and excitement. The focus will be on how to integrate this idea into Classcraft, but anyone interested in creating a unified gaming classroom fantasy world should attend. Join us and create dungeons to explore, villains to thwart, and worlds to save! Bringing a device is suggested.
Event Type:
TRD - Trade Day Event
Minimum Players:
1
Maximum Players:
45
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)