Games as Cultural Artifacts: What Games Can Tell Us About The Time and Place They Were Created
Title:
Games as Cultural Artifacts: What Games Can Tell Us About The Time and Place They Were Created
Year:
2018
Original Order:
2605
Game:
2018-TRD18128340
Short Description:
Games reflect culture in many different ways. This presentation discusses the importance of studying games to help better understand the time periods in which they were created.
Long Description:
Historians have long used various popular culture sources like movies, music, and fiction to examine contemporary values. Yet board, card, and video games have mostly remained outside the growing list of sources used by many academics to interpret and understand time periods. Games, like other types of popular culture, can reflect, change, and even resist culture in different ways. In addition, games offer a particularly rich source of information due to the variety of lenses available, including game components and player experience.
Many examples point to the importance of studying games as a way of enhancing understanding about the time periods in which they were produced. This presentation will discuss several of these as examples, assist teachers with how to incorporate engaging games into their curriculum to reveal culture, and provide some useful classroom exercises.
Event Type:
TRD - Trade Day Event
Minimum Players:
1
Maximum Players:
60
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)