Getting Past Fun: Designing Other Emotions in Games
Title:
Getting Past Fun: Designing Other Emotions in Games
Year:
2018
Original Order:
14128
Game:
2018-SEM18141243
Group:
Video Game Talks
Short Description:
For years we've focused on one emotion in game: fun. That would be like if we only wrote romance novels or if the only films we made were comedies.
Long Description:
Fun's great, it's something we should focus on, but this medium can do so much more. Join us on this panel as we explore how to design for emotions other than fun. This talk is relevant to both video and analog games.
Event Type:
SEM - Seminar
Minimum Players:
1
Maximum Players:
70
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)