The players use path cards to create a network of pathways to connect their adventurers with the temples. The player who collects the most points with valuable treasure & temples.
Long Description:
The players carefully select two path cards from their hand and try to outwit the other players. The person with the lowest sum loses a card. They then use the cards to create a network of pathways to connect their adventurers with the temples. Who will best guide their adventurers through the jungle? At the end the winner is the player who collects the most points with valuable treasure and temples.
Event Type:
CGM - Non-Collectible / Tradable Card Game
Game System:
Karuba: The Card Game
Rules Edition:
1st
Minimum Players:
2
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)