A Pathfinder agent begins sleepwalking. The Society sends a team of agents to determine the cause of their brethren's disturbed dreams. Level 1-5.
Long Description:
**Table reserved for players under 18 and/or families** A Pathfinder Society Scenario designed for levels 1–5.
A veteran Pathfinder has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.
Written by Michael Kortes.Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Event Type:
RPG - Role Playing Game
Game System:
Pathfinder
Rules Edition:
1st
Minimum Players:
3
Maximum Players:
6
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)