The Knights have finally located the Great Wyrm Acid's horde, abandoned for millennia. What guardians remain? Part 3 of 3. For KotD PCs levels 6-8.
Long Description:
Chasing a fleeing horror through a portal, the Knights enter Acid’s horde. The defenses are formidable; hopefully the Great Wyrm is not home as well. 4th of the Acid modules. You will need to bring an existing 6th-8th level KotD character, use a pre-generated character, or bring a 6th-level character built using our online character creation rules. Emphasis: combat, exposition, diplomacy. More campaign information at http://kotd.wikidot.com/
Event Type:
RPG - Role Playing Game
Game System:
Dungeons & Dragons
Rules Edition:
3.5
Minimum Players:
3
Maximum Players:
7
Age Required:
Teen (13+)
Experience Required:
Expert (You play it regularly and know all the rules)