Boss Ogo trades in stolen goods, but he has seemingly vanished. The jeweler's house is long abandoned, leaving a fortune behind. Are you skilled & lucky enough to loot his house of traps and live?
Long Description:
The fences of Punjar are infamous for their cunning and greed, and Boss Ogo is no exception. Operating under The guise of a Jeweler, Ogo does a brisk trade in stolen goods, enjoying The protection of a gang of bravos and thugs. but even The wary eye of a gang Boss is no promise of surety in Punjar’s deadly environs. for The last month, no one has seen or heard From Ogo. The jeweler’s door is barred, his shutters locked, and no smoke escapes The shop’s chimney. like ravens circling a stinking carcass, The bravos and pinch thieves of The Souk smell a fortune for The taking. all that is required is a band of rogues audacious enough to cross Boss Ogo, skilled enough to survive his house of traps, and lucky enough to make it out alive.
Event Type:
RPG - Role Playing Game
Game System:
Dungeon Crawl Classics
Rules Edition:
1st
Minimum Players:
4
Maximum Players:
8
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)