This is a new effort to develop a game-based learning world history curriculum. Participants will be placed into teams for a playtest of the first module. May the best Civ win!
Long Description:
This is a new effort to develop a game-based learning world history curriculum. This effort is part of a larger series where students (in this case participants) are placed into regional world factions as they strive to develop their particular civilization. The game is paper based and developed with large classes in mind so that it will fit multiple school formats and budgets.
Event Type:
TRD - Trade Day Event!
Minimum Players:
1
Maximum Players:
120
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)