Get In The Game! - The Case for Gamified Classrooms
Title:
Get In The Game! - The Case for Gamified Classrooms
Year:
2016
Original Order:
5171
Game:
2016-SEM1689941
Short Description:
This session is for educators just starting to think about gamified teaching & learning. You will learn the basics of this method, its advantages & some notions about how to do it.
Event Type:
SEM - Seminar
Minimum Players:
1
Maximum Players:
100
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)