Encouraged by past successes, a Pathfinder team ventured into the mysterious Gloomspires that rise from the sea. The team never returned. Can the PCs brave the haunted towers & save their friends?
Long Description:
A Pathfinder Society Scenario designed for levels 3–7. Following a successful mission into the mist-shrouded and shifting Gloomspires, the Pathfinder Society sent another team to explore the tomb of the legendary pirate Sevenfingers. Unfortunately, this team never returned. The spires have momentarily halted, allowing a new team to brave the tomb’s many dangers, hopefully rescuing their allies in the process. This scenario is a sequel to Pathfinder Society Scenario #6–06: "Hall of the Flesh Eaters". Written by Tom Phillips.
Event Type:
RPG - Role Playing Game
Game System:
Pathfinder
Rules Edition:
1st
Minimum Players:
4
Maximum Players:
30
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)