Teach your students to design a strategy game. The process will be explained and all instructional and assessment materials will be provided to create complete prototypes with rule sets.
Long Description:
Learn how one teacher has students "engineer" strategy board games. From concept development to prototyping, playtesting, and the writing of a full rulebook, see how teaching game design to students develops critical thinking, creativity, problem solving, and communication skills. Transform your students from passive consumers of others' bright ideas and hard work into the designers and producers of tomorrow. The entire process will be explained and all instructional and assessment materials will be provided, as well as guidelines to modify the project to fit your students' needs.
Event Type:
TRD - Trade Day Event!
Minimum Players:
1
Maximum Players:
100
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)