During a routine drill, a subterranean siege tower the PCs are exploring springs to life, and it will take all the PCs' resourcefulness and skill to make it out alive. For levels 1-5.
Long Description:
More than a millennium has passed since the "machine mage" Karamoss's failed siege of Absalom, and for years the Pathfinder Society has used upper reaches of his subterranean siege tower as a training ground for initiates. During a routine drill, the once-dormant dungeon springs to life, and it will take all the PCs' resourcefulness and skill to make it out alive.
Event Type:
RPG - Role Playing Game
Game System:
Pathfinder
Rules Edition:
1st
Minimum Players:
4
Maximum Players:
96
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)