Dunwich folk do things their own way, that’s fer sure. Old Wizard Whately’s dead. What were his now rightly ought to be yers. But some others are fixin’ to disagree. Praise Yog and pass the ammo!
Long Description:
"West of Arkham, the hills rise wild." Old Lovecraft writes like he’s been there, and maybe he has. Dunwich folk have their own ways of doing things, that’s fer sure. City folk might call 'em strange, but city folk ain’t never seen what appears on Sentinel Hill during festival time, when the moon is full.... The Whatelys are the oldest family in Dunwich, and now Old Wizard Whately is dead. Ye figure what used to be his now rightly ought to be yers. But some o’ these other folk are fixin’ to disagree. Whately hired a fancy lawyer from Arkham to read his will afore he were buried, and now he’s come back for the reading... the lawyer, that is, not Whately. If’n the lawyer can’t get things settled, ye know what ye might have t’ do. Praise Yog and pass the ammunition! Join us for a high-spirited twist on Lovecraft’s Cthulhu mythos, inspired by “The Hills Rise Wild!”
Event Type:
LRP - LARP
Game System:
homebrew
Rules Edition:
3.14
Minimum Players:
17
Maximum Players:
23
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)