A Pathfinder Society Scenario designed for characters levels 7-11.
Long Description:
After a year of searching and risking life and limb, the agents of the Pathfinder Society have discovered the resting place of the Runelord of Sloth, who has been sequestered from the world at large for 10,000 years awaiting the proper time for his return. Thanks to the efforts of the sinister cult of Lissala, that time is now. In a desperate attempt to defeat this ancient evil once and for all, the Decemvirate sends its best agents, armed with relics found throughout ancient Thassilon, to foil the cult's last-ditch efforts to usher in a new era of tyranny and strife. Will the party succeed in preventing Krune's return to Golarion, or will the Pathfinder Society serve simply as a speed-bump in the runelord's path to domination over the entire region?
Event Type:
RPG - Role Playing Game
Game System:
Pathfinder
Rules Edition:
1st
Minimum Players:
6
Maximum Players:
24
Age Required:
Teen (13+)
Experience Required:
Expert (You play it regularly and know all the rules)