Robert Bledsaw discusses general considerations when developing an on-going fantasy roleplaying campaign. Magic and the elements of fantasy, which make each campaign unique ana interesting, Defining the depth of play and setting the limits of expectations. The preconceptions wnieh mustsbe identified and discussed with your group of players. Pace and flow of the game in a randomly determined series of events such as cross- country travel. The amount of effort put into adventures, which your players avoid, shoula not be wasted,The advantages and disadvantages of computer assisted judging. A brief and incomprehensive review of computer programs that help in the design stages. Adjusting all the above to a science fiction role playinq campaiqn.