The Wizarding World of Harry Potter - 7 Years After Voldemort (Chapter 3)
Summary:
Choose a house & play as a Hogwarts student. Find out what evil plots & villains still lurk in the rebuilt Hogwarts, builds on story started in 5 & 6 Years After Voldemort, prior Years not required.
Description:
With a new and old Evil revealed in Year 6, again gather to cast spells, find allies, focus your studies, and use powerful magic items to explore an open world adventure. Use magic and your wits to Influence events during a critical historical turning point in the Wizarding World!
The Wizarding World of Harry Potter - 7 Years After Voldemort (Chapter 3)
Summary:
Choose a house & play as a Hogwarts student. Find out what evil plots & villains still lurk in the rebuilt Hogwarts, builds on story started in 5 & 6 Years After Voldemort, prior Years not required.
Description:
With a new and old Evil revealed in Year 6, again gather to cast spells, find allies, focus your studies, and use powerful magic items to explore an open world adventure. Use magic and your wits to Influence events during a critical historical turning point in the Wizarding World!
The Wizarding World of Harry Potter - 7 Years After Voldemort (Chapter 3)
Summary:
Choose a house & play as a Hogwarts student. Find out what evil plots & villains still lurk in the rebuilt Hogwarts, builds on story started in 5 & 6 Years After Voldemort, prior Years not required.
Description:
With a new and old Evil revealed in Year 6, again gather to cast spells, find allies, focus your studies, and use powerful magic items to explore an open world adventure. Use magic and your wits to Influence events during a critical historical turning point in the Wizarding World!
The Wizarding World of Harry Potter - 7 Years After Voldemort (Chapter 3)
Summary:
Choose a house & play as a Hogwarts student. Find out what evil plots & villains still lurk in the rebuilt Hogwarts, builds on story started in 5 & 6 Years After Voldemort, prior Years not required.
Description:
With a new and old Evil revealed in Year 6, again gather to cast spells, find allies, focus your studies, and use powerful magic items to explore an open world adventure. Use magic and your wits to Influence events during a critical historical turning point in the Wizarding World!
The Wizarding World of Harry Potter - 7 Years After Voldemort (Chapter 3)
Summary:
Choose a house & play as a Hogwarts student. Find out what evil plots & villains still lurk in the rebuilt Hogwarts, builds on story started in 5 & 6 Years After Voldemort, prior Years not required.
Description:
With a new and old Evil revealed in Year 6, again gather to cast spells, find allies, focus your studies, and use powerful magic items to explore an open world adventure. Use magic and your wits to Influence events during a critical historical turning point in the Wizarding World!
Young and untested, you are sent out in your long boat to see what remains of the Narwhal and if any of its crew has survived.
Description:
Sheriff Torstan had told the Lord that the unlit lighthouse was a problem, but his pleas had fallen on deaf ears. So, three days ago, a ship crashed on pelican rock, & when no one swam into shore, the village assumed all hands were lost. The Sheriff has decided to send out some of the strongest rowers, you, in a longboat to see about the wreck & report back.
Young and untested, you are sent out in your long boat to see what remains of the Narwhal and if any of its crew has survived.
Description:
Sheriff Torstan had told the Lord that the unlit lighthouse was a problem, but his pleas had fallen on deaf ears. So, three days ago, a ship crashed on pelican rock, and when no one swam into shore, the village assumed all hands were lost. The Sherriff has decided to send out some of the strongest rowers, you, in a long boat to see about the wreck and report back.
Young and untested, you are sent out in your long boat to see what remains of the Narwhal and if any of its crew has survived.
Description:
Sheriff Torstan had told the Lord that the unlit lighthouse was a problem, but his pleas had fallen on deaf ears. So, three days ago, a ship crashed on pelican rock, and when no one swam into shore, the village assumed all hands were lost. The Sherriff has decided to send out some of the strongest rowers, you, in a long boat to see about the wreck and report back.
The Yawning Portal: A Dungeons & Dragons Strategy Board Game
Summary:
An exciting and yet-to-be-published Euro-style strategy board game set within the world of the Forgotten Realms!
Description:
Avalon Hill presents an exciting and yet-to-be-published Euro-style strategy board game set within the world of the Forgotten Realms, one of the main settings for the Dungeons & Dragons tabletop roleplaying game. We can't yet share too many details, but in this game 3-4 players will compete to gain the most points. It is, after all, a Euro game! The setting is brought to life through sumptuous artwork and wonderfully detailed components that help you feel like a part of the action. We hope you join us!
The Yawning Portal: A Dungeons & Dragons Strategy Board Game
Summary:
An exciting and yet-to-be-published Euro-style strategy board game set within the world of the Forgotten Realms!
Description:
Avalon Hill presents an exciting and yet-to-be-published Euro-style strategy board game set within the world of the Forgotten Realms, one of the main settings for the Dungeons & Dragons tabletop roleplaying game. We can't yet share too many details, but in this game 3-4 players will compete to gain the most points. It is, after all, a Euro game! The setting is brought to life through sumptuous artwork and wonderfully detailed components that help you feel like a part of the action. We hope you join us!