Death, pain, and destruction are but a taste of what the Legion of the Damned has left in their wake, played on our new 3D terrain.
Description:
The Abandoned Mines - Death, pain, and destruction are but a taste of what the Legion of the Damned has left in their wake. A campaign that started 40 years ago by the death knight Jacobus Brokenmask in the city of Larwick is now in full swing forcing many citizens of the country, Sinicia, to remain hidden behind the walled city of Asophis. Promising shelter from the horrors that roam the lands; oftentimes the true monsters are those that hide in plain sight. A level 3 Original Adventure. We have created this campaign exclusively for Gen Con. Character sheets provided. It is open to D&D enthusiasts and newcomers alike. Some knowledge of the basics is helpful. All players will get to use the new Monster Adventure Terrain modular tabletop D&D system and will receive a special gift for participating in the campaign.
Step into a world of magic as you join the Academy. But what was supposed to be just another boring school year learning to weave spells turns into something you would have never expected.
Step into a world of magic as you join the Academy. But what was supposed to be just another boring school year learning to weave spells turns into something you would have never expected.
Step into a world of magic as you join the Academy. But what was supposed to be just another boring school year learning to weave spells turns into something you would have never expected.
Marooned on a mysterious island, can the PCs survive?
Description:
Washed up on the floating BloodStone Isle, the PCs must navigate the various factions of FreeBoot Landing. Can they make allies and bring rivals together to defeat the DemonRiders? (Note: Players are welcome even if they do not play in the other parts of this campaign.)
Marooned on a mysterious island, can the PCs survive?
Description:
Through the deadly Ragma Rift and on the slopes of dreaded Mount Kra, the PCs finally confront the shadowy forces that vie for control over the island, and they will have to make the hardest of decisions, as their choices will determine the fate of BloodStone Isle and its destiny in the multiverse. (Note: Players are welcome even if they do not play in the other parts of this campaign.)
Marooned on a mysterious island, can the PCs survive?
Description:
The PCs are sent through the deadly BoneDust Dunes to seek the wisdom of the ancient LoreMaster of Dyar. But what threat do the ShadowVain pose, and can the PCs avoid the attention of the forces arrayed against them? (Note: Players are welcome even if they do not play in the other parts of this campaign.)
Marooned on a mysterious island, can the PCs survive?
Description:
In the dangerous BlightFens the PCs may learn more of the forces that fight over BloodStone Isle, and what forces were unleashed upon it in ages past. But will this prepare them to survive the threat of the Tempest that threatens the survival of the very island itself? (Note: Players are welcome even if they do not play in the other parts of this campaign.)
Marooned on a mysterious island, can the PCs survive?
Description:
In Smugglers Cove the PCs learn of the Great Pirate Armada that once decimated BloodStone Isle and awoke a slumbering evil. But can this knowledge help them overcome the dark threat that looms from the center of the island? (Note: Players are welcome even if they do not play in the other parts of this campaign.)
Marooned on a mysterious island, can the PCs survive?
Description:
In the ruined BleakStone City the players finally confront the mysterious BloodRose Baroness and hear of the true conflict that threatens the islands. In the shadows of the fallen city alliances are made and broken that will determine the fate of the BloodStone Isle. (Note: Players are welcome even if they do not play in the other parts of this campaign.)