Explore and develop outer space in the 2nd of three eras, controlling Earth-based enterprises seeking profit by exploration to the edge of the solar system.
Players explore and develop outer space over three eras. Each player controls an Earth-based enterprise seeking profit by driving the expansion of humanity into the Solar System and beyond.
Description:
This game is three interlocking games, each of three eras played on a different board. Players settle the inner solar system, and then explore and develop beyond to Mars, then triumphantly send missions to nearby star systems and establish interstellar colonies. Undertake a mission to Alpha Centauri in a generation ship. Break through technological barriers to achieve faster-than-light travel. Establish a colony in the Tau Ceti star system. The game is easy to learn, thematic, but with a underlying core of scientific reasoning behind the rules.
A perfectly clean card game for the dirtiest minds. Kitty ears and surprise gift for each player.
Description:
Discover wild new spell powers in this innuendo-filled, standalone version of the original game. This version adds hidden roles and cooperative play to the game.
The original adventure that gets it all started. The characters decide to jump ship and start a new life when obvious changes are coming about in the Old Republic.
Description:
Set 10 years before Star Wars: A New Hope. Game Base 7’s WEG ongoing Star Wars campaign. Start a character or bring an existing Sparks character.
Sparks #240A - Oh, the Places You Will Go!: Where in the Blazes are We?
Summary:
As a rebel fighting against the Empire, the pay may be terrible, the benefits non-existent, but Oh, the Places You Will Go! You are being sent to a Core world with cryptic orders.
Description:
But with the best-looking group of Rebels around! I am sure that it will carry you through, won’t it? Round 1 of 2. Game Base 7’s WEG ongoing Star Wars campaign. Start a character or bring an existing Sparks character.
Sparks #240B - Oh, the Places You Will Go!: I Just Wanna Go Home!
Summary:
As a rebel fighting against the Empire, the pay may be terrible, the benefits non-existent, but Oh, the Places You Will Go! So, you know the places you have been, not that anybody would believe you.
Description:
But you are supposed to do what? Where? How? Well, that last one is at least up to you. Good Luck! Round 2 of 2. Game Base 7’s WEG ongoing Star Wars campaign. Start a character or bring an existing Sparks character.
Trumpets sound as time is of the essence! Spring into action as the spirited melody carries you to victory! As the music begins, the Rebels have gotten word that negotiator Calak Gunce has been found.
Description:
But can we get to him in time? This action-packed beginning heralds' glory for our heroes. Their deeds will be worthy of story and song! Game Base 7’s WEG ongoing Star Wars campaign. Start a character or bring an existing Sparks character. Available for Replay.
The Crucible Sector Rebels have had a gap in their leadership, it's up to a rebel special forces team to bring in the ideal candidate. However, can they reconcile the red in his ledger?
Description:
And balance the books? Game Base 7’s WEG ongoing Star Wars campaign. Start a character or bring an existing Sparks character.
After things have gone from bad to worse with the Hutt's relations, a few Rebels have struck out against their growing enemy. Are we finally making progress? Come find out!
Description:
Game Base 7’s WEG ongoing Star Wars campaign. Start a character or bring an existing Sparks character. Available for Replay.
Bad press has set back negotiations with potential allies of the Rebellion. Ambassador Kontale is asking for help from special ops. Just try to stay out of the news.
Description:
Game Base 7’s WEG ongoing Star Wars campaign. Start a character or bring an existing Sparks character.