The supernatural is coming! In the Colonial South, Continental forces fight more than just Redcoats. Ideals of freedom are tested in this Revolutionary War adventure! Signed Core Rulebook included.
Description:
Play With the Lead Designer! Players will receive a Signed Copy of our Core Rulebook for participating. In "Broken Chains", a legacy of bondage cannot be silenced by even the grave. How will a company of elite Continental operatives respond when a spectral threat rises in the night- and how will they reckon with its past? A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters. This adventure uses Pre-Generated characters based on historically sourced members of the Continental Army- play through history as one of the characters who made it happen!
The supernatural is coming! In the Colonial South, Continental forces fight more than just Redcoats. Ideals of freedom are tested in this Revolutionary War adventure! Signed Core Rulebook included.
Description:
Play With the Lead Designer! Players will receive a Signed Copy of our Core Rulebook for participating. In "Broken Chains", a legacy of bondage cannot be silenced by the grave. How will a company of elite Continental soldiers respond when a spectral threat rises in the night- and how will they reckon with its past? A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters. This adventure uses Pre-Generated characters based on historically sourced members of the Continental Army- play through history as one of the characters who made it happen!
Play with the Designer: The Battle of Sullivan's Island
Summary:
Two if by sea! As the Royal Navy approaches, elite Continental forces race to prepare the ramshackle fort of Sullivan's Island in this Revolutionary War era adventure! Signed Core Rulebook included!
Description:
Play With the Lead Designer! Players will receive a Signed Copy of our Core Rulebook for participating. In "The Battle of Sullivan's Island", a troop of elite Light Infantry must help William Moultrie prepare for an impending attack from the Royal Navy. The only thing standing between the British and Charleston, South Carolina? A meager fortification on a bare strip of land called...Sullivan's Island! As the Continental Forces scramble to prepare, sinister forces seek to subvert them from within...can the characters solve the mystery of Sullivan's Island in time to prevent certain doom? A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters!
Play with the Designer: The Battle of Sullivan's Island
Summary:
Two if by sea! As the Royal Navy approaches, elite Continental forces race to prepare the ramshackle fort of Sullivan's Island in this Revolutionary War era adventure! Signed Core Rulebook included!
Description:
Play With the Lead Designer! Players will receive a Signed Copy of our Core Rulebook for participating. In "The Battle of Sullivan's Island", a troop of elite Light Infantry must help William Moultrie prepare for an impending attack from the Royal Navy. The only thing standing between the British and Charleston, South Carolina? A meager fortification on a bare strip of land called...Sullivan's Island! As the Continental Forces scramble to prepare, sinister forces seek to subvert them from within...can the characters solve the mystery of Sullivan's Island in time to prevent certain doom? A Revolutionary War setting hack for D&D 5E, Nations & Cannons includes custom period classes and archetypes (such as the Firebrand, the Trailblazer, and the Surgeon), as well as fully developed Firearms rules, "mundane" spells (called Gambits), and historically sourced player characters!
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A unique board game inspired by classic video games such as Rogue and Sword of Fargoal. Made up entirely of tiles that represent a dungeon, monsters and the items that could be found within.
Description:
Basic gameplay begins by randomizing the dungeon. Every player chooses their hero from four unique classes. Each class has a unique skill that will aid in the dungeon crawl. Heroes move and reveal more of the dungeon each turn. Monsters are fought easily with a die roll. Spells and items are used to augment the attacks. The game is won by finding the three relics and the exit without losing a single member of the party. Good luck!
A unique board game inspired by classic video games such as Rogue and Sword of Fargoal. Made up entirely of tiles that represent a dungeon, monsters and the items that could be found within.
Description:
Basic gameplay begins by randomizing the dungeon. Every player chooses their hero from four unique classes. Each class has a unique skill that will aid in the dungeon crawl. Heroes move and reveal more of the dungeon each turn. Monsters are fought easily with a die roll. Spells and items are used to augment the attacks. The game is won by finding the three relics and the exit without losing a single member of the party. Good luck!
A unique board game inspired by classic video games such as Rogue and Sword of Fargoal. Made up entirely of tiles that represent a dungeon, monsters and the items that could be found within.
Description:
Basic gameplay begins by randomizing the dungeon. Every player chooses their hero from four unique classes. Each class has a unique skill that will aid in the dungeon crawl. Heroes move and reveal more of the dungeon each turn. Monsters are fought easily with a die roll. Spells and items are used to augment the attacks. The game is won by finding the three relics and the exit without losing a single member of the party. Good luck!
A unique board game inspired by classic video games such as Rogue and Sword of Fargoal. Made up entirely of tiles that represent a dungeon, monsters and the items that could be found within.
Description:
Basic gameplay begins by randomizing the dungeon. Every player chooses their hero from four unique classes. Each class has a unique skill that will aid in the dungeon crawl. Heroes move and reveal more of the dungeon each turn. Monsters are fought easily with a die roll. Spells and items are used to augment the attacks. The game is won by finding the three relics and the exit without losing a single member of the party. Good luck!
A unique board game inspired by classic video games such as Rogue and Sword of Fargoal. Made up entirely of tiles that represent a dungeon, monsters and the items that could be found within.
Description:
Basic gameplay begins by randomizing the dungeon. Every player chooses their hero from four unique classes. Each class has a unique skill that will aid in the dungeon crawl. Heroes move and reveal more of the dungeon each turn. Monsters are fought easily with a die roll. Spells and items are used to augment the attacks. The game is won by finding the three relics and the exit without losing a single member of the party. Good luck!