Hike through National Parks tiles, collecting memories and admiring gorgeous scenery.
Description:
In PARKS, players will take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail, these hikers will take actions and collect memories of the places your hikers visit. These memories are represented by various resource tokens like mountains and forests. Collecting these memories in sets will allow players to trade them in to visit a National Park at the end of each hike.
Pathfinder & Starfinder: A Look Ahead For Retailers
Summary:
Join Paizo’s Erik Mona and Sales Staff for an overview of newly released and upcoming products as well as a sneak peek at upcoming plans. Free WizKids Pathfinder Battles figure to all attendees.
Pathfinder And Starfinder for Libraries And Schools
Summary:
Paizo gives an overview of the Pathfinder and Starfinder RPG lines, from stocking the basics, to the Organized Play Foundation, to running Pathfinder, and Starfinder events.
Paula Deming, Kasey (Brain in a Jar), and Ruel play The LOOP from Pandasaurus Games!
Summary:
The LOOP is a cooperative game where you battle the evil Dr. Faux. Temporal Agents are tasked with gathering powerful artifacts, defying the Doctor's clones, & sabotaging his maniacal machine.
A pseudo-psychological co-op card game of memory and conditioning. A fast, engaging game of following the rules and acting like fools! You'll be drooling for more!
Description:
Players are dogs working together during a series of tests (rounds) given to them by famous Dogtors such as Sigmund Fetch, Collie Jung, and Bark F. Skinner! Each round one player is the Dogtor and ensures that the dogs are following the rules. All players start with 3 bones. If they ever make a mistake they lose a bone and if one player is out of bones the game ends immediately. Whenever you are a bad dog, you lose one bone. The Dogtor then resets the total test value to zero and play continues until all dogs are out of test cards. The game end immediately once one dog is out of bones and all players fail. However, players may share bones in between rounds as long as each player has at least one bone but no more than 3 bones. If all players still have bones at the end of your final round, you pass!
A pseudo-psychological co-op card game of memory and conditioning. A fast, engaging game of following the rules and acting like fools! You'll be drooling for more!
Description:
Players are dogs working together during a series of tests (rounds) given to them by famous Dogtors such as Sigmund Fetch, Collie Jung, and Bark F. Skinner! Each round one player is the Dogtor and ensures that the dogs are following the rules. All players start with 3 bones. If they ever make a mistake they lose a bone and if one player is out of bones the game ends immediately. Whenever you are a bad dog, you lose one bone. The Dogtor then resets the total test value to zero and play continues until all dogs are out of test cards. The game end immediately once one dog is out of bones and all players fail. However, players may share bones in between rounds as long as each player has at least one bone but no more than 3 bones. If all players still have bones at the end of your final round, you pass!
A pseudo-psychological co-op card game of memory and conditioning. A fast, engaging game of following the rules and acting like fools! You'll be drooling for more!
Description:
Players are dogs working together during a series of tests (rounds) given to them by famous Dogtors such as Sigmund Fetch, Collie Jung, and Bark F. Skinner! Each round one player is the Dogtor and ensures that the dogs are following the rules. All players start with 3 bones. If they ever make a mistake they lose a bone and if one player is out of bones the game ends immediately. Whenever you are a bad dog, you lose one bone. The Dogtor then resets the total test value to zero and play continues until all dogs are out of test cards. The game end immediately once one dog is out of bones and all players fail. However, players may share bones in between rounds as long as each player has at least one bone but no more than 3 bones. If all players still have bones at the end of your final round, you pass!
A pseudo-psychological co-op card game of memory and conditioning. A fast, engaging game of following the rules and acting like fools! You'll be drooling for more!
Description:
Players are dogs working together during a series of tests (rounds) given to them by famous Dogtors such as Sigmund Fetch, Collie Jung, and Bark F. Skinner! Each round one player is the Dogtor and ensures that the dogs are following the rules. All players start with 3 bones. If they ever make a mistake they lose a bone and if one player is out of bones the game ends immediately. Whenever you are a bad dog, you lose one bone. The Dogtor then resets the total test value to zero and play continues until all dogs are out of test cards. The game end immediately once one dog is out of bones and all players fail. However, players may share bones in between rounds as long as each player has at least one bone but no more than 3 bones. If all players still have bones at the end of your final round, you pass!
A pseudo-psychological co-op card game of memory and conditioning. A fast, engaging game of following the rules and acting like fools! You'll be drooling for more!
Description:
Players are dogs working together during a series of tests (rounds) given to them by famous Dogtors such as Sigmund Fetch, Collie Jung, and Bark F. Skinner! Each round one player is the Dogtor and ensures that the dogs are following the rules. All players start with 3 bones. If they ever make a mistake they lose a bone and if one player is out of bones the game ends immediately. Whenever you are a bad dog, you lose one bone. The Dogtor then resets the total test value to zero and play continues until all dogs are out of test cards. The game end immediately once one dog is out of bones and all players fail. However, players may share bones in between rounds as long as each player has at least one bone but no more than 3 bones. If all players still have bones at the end of your final round, you pass!
A pseudo-psychological co-op card game of memory and conditioning. A fast, engaging game of following the rules and acting like fools! You'll be drooling for more!
Description:
Players are dogs working together during a series of tests (rounds) given to them by famous Dogtors such as Sigmund Fetch, Collie Jung, and Bark F. Skinner! Each round one player is the Dogtor and ensures that the dogs are following the rules. All players start with 3 bones. If they ever make a mistake they lose a bone and if one player is out of bones the game ends immediately. Whenever you are a bad dog, you lose one bone. The Dogtor then resets the total test value to zero and play continues until all dogs are out of test cards. The game end immediately once one dog is out of bones and all players fail. However, players may share bones in between rounds as long as each player has at least one bone but no more than 3 bones. If all players still have bones at the end of your final round, you pass!