A gritty hand management card game of survival. Players duel head-to-head to escape from a Scottish tomb.
Description:
Players will on their turn need to play one card to the row and discard one. Managing their hand of five cards players need to make tough calls on what to play while carefully managing their resources of health, food and cards left in their draw deck. The players will free themselves from the Tomb of Maeshowe once they've removed enough rubble blocking their escape.
A gritty hand management card game of survival. Players duel head-to-head to escape from a Scottish tomb.
Description:
Players will on their turn need to play one card to the row and discard one. Managing their hand of five cards players need to make tough calls on what to play while carefully managing their resources of health, food and cards left in their draw deck. The players will free themselves from the Tomb of Maeshowe once they've removed enough rubble blocking their escape.
A gritty hand management card game of survival. Players duel head-to-head to escape from a Scottish tomb.
Description:
Players will on their turn need to play one card to the row and discard one. Managing their hand of five cards players need to make tough calls on what to play while carefully managing their resources of health, food and cards left in their draw deck. The players will free themselves from the Tomb of Maeshowe once they've removed enough rubble blocking their escape.
A gritty hand management card game of survival. Players duel head-to-head to escape from a Scottish tomb.
Description:
Players will on their turn need to play one card to the row and discard one. Managing their hand of five cards players need to make tough calls on what to play while carefully managing their resources of health, food and cards left in their draw deck. The players will free themselves from the Tomb of Maeshowe once they've removed enough rubble blocking their escape.
A gritty hand management card game of survival. Players duel head-to-head to escape from a Scottish tomb.
Description:
Players will on their turn need to play one card to the row and discard one. Managing their hand of five cards players need to make tough calls on what to play while carefully managing their resources of health, food and cards left in their draw deck. The players will free themselves from the Tomb of Maeshowe once they've removed enough rubble blocking their escape.
A gritty hand management card game of survival. Players duel head-to-head to escape from a Scottish tomb.
Description:
Players will on their turn need to play one card to the row and discard one. Managing their hand of five cards players need to make tough calls on what to play while carefully managing their resources of health, food and cards left in their draw deck. The players will free themselves from the Tomb of Maeshowe once they've removed enough rubble blocking their escape.
A wild space fantasy adventure RPG using playing cards.
Description:
This will be a quick, chaotic one-shot adventure where your group of space-faring miscreants has been tasked with retrieving rare collectibles from the biggest convention in the Galaxy. Rules will be taught, cards will be provided, pre-generated characters will be available.
A wild space fantasy adventure RPG using playing cards.
Description:
This will be a quick, chaotic one-shot adventure where your group of space-faring miscreants has been tasked with retrieving rare collectibles from the biggest convention in the Galaxy. Rules will be taught, cards will be provided, pre-generated characters will be available.
In this co-op board game featuring marble movement, you want to help four good witches get down and off the mountain before three bad witches can do so. Great for kids and parents to play together!
Description:
The game board starts with six good witches near the top of various channels in the plastic surface covering the board; four bad witches are placed at lower intersection pints for these channels. On a turn, you draw a colored marble from the bag, then drop it down one of the channels. If it hits a witch, that witch will stop the marble's movement. You then remove that witch from the board and place it on the closest space matching the marble's color below - that is, going down the game board from - that witch's current location. The marble will then start to roll again, possibly hitting another witch and causing it to move down the board, and so on. When a good witch reaches the pool at the bottom of the board, it needs to be hit by one more marble to remove it from the board entirely. Remove four witches before three bad ones, and you win!
In this co-op board game featuring marble movement, you want to help four good witches get down and off the mountain before three bad witches can do so. Great for kids and parents to play together!
Description:
The game board starts with six good witches near the top of various channels in the plastic surface covering the board; four bad witches are placed at lower intersection pints for these channels. On a turn, you draw a colored marble from the bag, then drop it down one of the channels. If it hits a witch, that witch will stop the marble's movement. You then remove that witch from the board and place it on the closest space matching the marble's color below - that is, going down the game board from - that witch's current location. The marble will then start to roll again, possibly hitting another witch and causing it to move down the board, and so on. When a good witch reaches the pool at the bottom of the board, it needs to be hit by one more marble to remove it from the board entirely. Remove four witches before three bad ones, and you win!