A 2-player board game set in late 19th century Paris during the 1889 “Exposition Universelle,” or world’s fair, when public electricity was a hot topic.
Description:
Electricity spread throughout Paris, creating today’s beautiful nocturnal Parisian streets and coining Paris’s nickname “La Cité de la Lumiére”, the city of lights. The most well-lit buildings are admired more highly by passers-by. In the first phase, players can either place tiles or grow their reserve of buildings. The cobblestone tiles are divided into 4 random spaces (their color, their opponents’ color, a streetlight or a mixed-color space where either player can build). Then, in the second phase, players build on top of their color or the mixed spaces, in effort to position their buildings as close to as many streetlights as possible. More streetlights solicit more adoration and points. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game.
A 2-player board game set in late 19th century Paris during the 1889 “Exposition Universelle,” or world’s fair, when public electricity was a hot topic.
Description:
Electricity spread throughout Paris, creating today’s beautiful nocturnal Parisian streets and coining Paris’s nickname “La Cité de la Lumiére”, the city of lights. The most well-lit buildings are admired more highly by passers-by. In the first phase, players can either place tiles or grow their reserve of buildings. The cobblestone tiles are divided into 4 random spaces (their color, their opponents’ color, a streetlight or a mixed-color space where either player can build). Then, in the second phase, players build on top of their color or the mixed spaces, in effort to position their buildings as close to as many streetlights as possible. More streetlights solicit more adoration and points. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game.
A 2-player board game set in late 19th century Paris during the 1889 “Exposition Universelle,” or world’s fair, when public electricity was a hot topic.
Description:
Electricity spread throughout Paris, creating today’s beautiful nocturnal Parisian streets and coining Paris’s nickname “La Cité de la Lumiére”, the city of lights. The most well-lit buildings are admired more highly by passers-by. In the first phase, players can either place tiles or grow their reserve of buildings. The cobblestone tiles are divided into 4 random spaces (their color, their opponents’ color, a streetlight or a mixed-color space where either player can build). Then, in the second phase, players build on top of their color or the mixed spaces, in effort to position their buildings as close to as many streetlights as possible. More streetlights solicit more adoration and points. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game.
A 2-player board game set in late 19th century Paris during the 1889 “Exposition Universelle,” or world’s fair, when public electricity was a hot topic.
Description:
Electricity spread throughout Paris, creating today’s beautiful nocturnal Parisian streets and coining Paris’s nickname “La Cité de la Lumiére”, the city of lights. The most well-lit buildings are admired more highly by passers-by. In the first phase, players can either place tiles or grow their reserve of buildings. The cobblestone tiles are divided into 4 random spaces (their color, their opponents’ color, a streetlight or a mixed-color space where either player can build). Then, in the second phase, players build on top of their color or the mixed spaces, in effort to position their buildings as close to as many streetlights as possible. More streetlights solicit more adoration and points. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game.
Join the cast of Party Advantage as they answer your questions about the game, starting & and maintaining a DnD podcast, possible hints about a future publication, & a giveaway!
A freeform game about friends and strangers who meet for afternoon tea, where the tea and food act as a metaphor for more secret desires. 18+ only.
Description:
Pass the Sugar, Please is a freeform game about friends and strangers who meet for afternoon tea only to realize that they hooked up with someone else there at a secret sex and BDSM club the night before. Some pairs have been in a sexual relationship for some time, while others have only met recently. Each character must convey a series of messages about their intimate experience to their partner without explicitly talking about it. To do this, players talk about the food and tea items as a metaphor for the sexual acts they participated in.
Watch the crew from the Glass Cannon Podcast and Paizo publisher Erik Mona in a ridiculous Pathfinder adventure by GM Jason Bulmahn.
Description:
Paizo Publisher Erik Mona and the crew from the Glass Cannon Podcast are bound to get into trouble in this Live Pathfinder 2nd Edition adventure by game designer Jason Bulmahn. When our heroes wake up in bodies that are not their own, it will take all of their courage and more than a bit of luck to find their way out of this mess.