The team keeps having vivid nightmares that start manifesting in real life! Will the team be able to find out what's causing Halcyon to turn into a nightmare town and face their own deepest fears?
The team keeps having vivid nightmares that start manifesting in real life! Will the team be able to find out what's causing Halcyon to turn into a nightmare town and face their own deepest fears?
The team keeps having vivid nightmares that start manifesting in real life! Will the team be able to find out what's causing Halcyon to turn into a nightmare town and face their own deepest fears?
The team keeps having vivid nightmares that start manifesting in real life! Will the team be able to find out what's causing Halcyon to turn into a nightmare town and face their own deepest fears?
February, 1584. A shrine, near Kraków, contains a holy relic. If you retrieve it, John Dee hopes to secure King Stefan's trust, his belief in angelic communication and an alliance for the Queen.
Description:
Confounded in his attempts to convince the Polish King, Stefan Báthory, of the sincerity of his purpose and purely academic nature of his journey around Europe, Dee sets his Agents a task. Angelic insight identifies a simple shrine of the Mother, some distance west of Kraków, wherein lies a blessed cross, a lost relic. In retrieving it, Dee hopes to secure King Stefan's trust and belief in the potential of angelic communication. However, the fluidity of Enochian phrases means nothing can be quite so simple.
Lucidian is a team-vs-team game of analysis, strategy, puzzles, and action. Your scrappy space-mining team races the clock and other teams to mine a life-saving material on a hazard-filled asteroid.
Description:
Your three-person mining team braces as your base ship starts its landing sequence on a remote asteroid. Your mission: gather as much Allocite--a life-saving material--as you can with your mining rigs. You don’t have long. Thousands of lives on your home planet hang in the balance. Touchdown. Your number-crunching ANALYST starts reviewing scans of the asteroid, plotting a strategy for mining. Your puzzle-solving ENGINEER begins repairing and upgrading the rigs. Your action-oriented NAVIGATOR pilots the rigs, grabbing as much Allocite as possible before time runs out. Each team of three collaborates remotely over Zoom, with each player interacting with their own browser-based dashboard as they talk with, and sometimes shout at, their teammates. In each session, multiple teams race the clock in parallel. The top scoring team takes home honors. The lowest scoring team is abandoned in space.
Lucidian is a team-vs-team game of analysis, strategy, puzzles, and action. Your scrappy space-mining team races the clock and other teams to mine a life-saving material on a hazard-filled asteroid.
Description:
Your three-person mining team braces as your base ship starts its landing sequence on a remote asteroid. Your mission: gather as much Allocite--a life-saving material--as you can with your mining rigs. You don’t have long. Thousands of lives on your home planet hang in the balance. Touchdown. Your number-crunching ANALYST starts reviewing scans of the asteroid, plotting a strategy for mining. Your puzzle-solving ENGINEER begins repairing and upgrading the rigs. Your action-oriented NAVIGATOR pilots the rigs, grabbing as much Allocite as possible before time runs out. Each team of three collaborates remotely over Zoom, with each player interacting with their own browser-based dashboard as they talk with, and sometimes shout at, their teammates. In each session, multiple teams race the clock in parallel. The top scoring team takes home honors. The lowest scoring team is abandoned in space.
A live show for long-time Ludology podcast listeners and newcomers alike. Gil, Emma and Scott share their passion around the thoughtful analysis of game design. Includes a Q&A session.
An introduction to Jack Vance's Lyonesse, and the new roleplaying game from The Design Mechanism.
Description:
The villages of High and Low Dudgeon meet every midsummer to compete in a series of games (from the Low Jump to Donkey Jousting, and a whole host of strange contests in between). For ten years running, High Dudgeon has won, and Low Dudgeon is sick of it. The elders of the village smell magic and trickery, and it's up to the characters to discover why High Dudgeon continues to be victorious. But is all as it seems? What do the blacksmiths of High and Low Dudgeon have to hide? What is the nature of the strange carving on the beam of the High Dudgeon Inn? And why do the High Dudgeon competitors all perform a strange dance before every practice? Set in the high fantasy world of Jack Vance's 'Lyonesse' novels, 'In High Dudgeon' is a Vancian investigation requiring cunning, wit, and the ability to think around corners...