Journey through the demiplanes of Spring, Summer, Fall and Winter to save the world! A playful adventure that focuses on puzzles and skill challenges, with a few opportunities for combat.
Freelancing is rewarding, competitive, and lots of hard work. Our panelists can help you navigate the waters to a rewarding career. James Lowder, Bryan Young, Maurice Broaddus, Josh Vogt, Steve Drew
Freelancing 101: Writing and Illustrating for TTRPGs
Summary:
Kobold Press talks all things freelancing.
Description:
Ever wanted to write or draw for your favorite tabletop RPG? It's not as hard as you think! Join our team of panelists as they talk about their own starts in the industry and give advice on submitting your work to tabletop RPG companies. Bring your burning questions as this panel will also include a Q&A!
You know the beginning and the end, but the middle is foggy. Don't go alone! Let our panelists guide you. Pip Ballantine, Melissa Grey, Josh Vogt, Alex White, Steve Drew
For aspiring writers/creators. Where to start? How do I find my genre? Tommy will share his books, & NEW mini game with Mythic to offer insight on how to take an idea from concept to creation.
Description:
For aspiring creators of books, movies, & games the following questions seem to be the most frequent: How do I start? Where do I start? And how do I find my genre? Also will talk about how to take a comic to television/film? Learning and working with Stranger Comics CEO Sebastian A. Jones & writer of HBO’s new World of Asunda based on his comic series. Tommy Rice will share his book, his years in miniature gaming, and exclusive art for his new game he is working with Mythic miniatures, to offer insight on how to take an idea from concept & then to creation (without selling your soul). Using sneak peeks & sharing firsthand experiences from sports to games he will share tips and tools in this “How to” Panel not to be missed and EVERYONE will have a chance to win some cool stuff. Also he might be joined by the Mythic team, to show the newest part of what is next in the world of The LOK!
Kovir remains safe for those of magical ability. But in the town of Targo, a curse has led to growing sympathy for the Witch Hunters.
Description:
Kovir remains safe for those of magical ability. In the town of Targo, a curse has led to growing sympathy for Witch Hunters.If the curse isn't solved, one of the last few refuges for mages in the North may fall to bigotry and hate.
The process of translating character to game rules! Discover how AMG approaches taking the spectacular characters of Marvel from their origins on the page to the battle on the tabletop.