A botanical space opera game of epic-scale card battles. You take the role of one of seven empires fighting for control over a newly-discovered universe.
Description:
Delivers the feel of large-scale space battleship combat. Construct a deck of ships, tactics, events and characters around a home planet that defines their play style. Grow fleets of powerful tree battleships, send them off to space and seize planets and expand your blossoming empire. Brand new prototype from the creators of AEGIS Combining Robots.
Learn the secrets of crafting realistic urban terrain & basing; be it a war-torn Hive City, a run down tenement, or the top of a luxury skyscraper during this demonstration.
Description:
Learn the secrets of crafting realistic urban terrain and basing be it a war torn Hive City, a run down tenement, or the top of a luxury skyscraper during this demonstration. We will discuss what the effects man made elements have on the environment around them, how the environment effects those elements, and the little details needed to create a realistic depiction of Urban life. We will also cover the unique angles and perspective shifts that are created in crowded urban spaces. There will be demonstrations on the different techniques discussed, as well as a take home of a small "goodie bag" of some of the supplies used.
Learn the secrets of crafting realistic urban terrain & basing; be it a war-torn Hive City, a run down tenement, or the top of a luxury skyscraper during this demonstration.
Description:
Learn the secrets of crafting realistic urban terrain and basing be it a war torn Hive City, a run down tenement, or the top of a luxury skyscraper during this demonstration. We will discuss what the effects man made elements have on the environment around them, how the environment effects those elements, and the little details needed to create a realistic depiction of Urban life. We will also cover the unique angles and perspective shifts that are created in crowded urban spaces. There will be demonstrations on the different techniques discussed, as well as a take home of a small "goodie bag" of some of the supplies used.
Using Games to teach Science Concepts to Middle and High School Students
Summary:
Gamification in the classroom has become a hot topic. We will present and play several games that focus directly on science concepts covered in 6th to 12th grade.
Description:
Gamification in the classroom has become a hot topic. We will present and play several games that focus directly on science concepts covered in 6th to 12th grade.
Concepts that can be taught or reinforced with some of the games we will focus on include: Extreme Weather, Compounds and Chemical Bonding, Natural Resource Use and Conservation. The card game that focuses on Extreme Weather is a game that I am currently working on that I hope to offer on TeachersPayTeachers soon.
I will have a Cut and Play copy of several games that participants can take with them after the session.