A magic blade directs the party to a mysterious island where a dying god's sanctum awaits plundering, though it isn't treasure the PCs are after - it's the god's heart. The sword has other ideas.
Description:
Inflicted with a life-draining malady, the party seeks the only cure: consuming the heart of a god. Coincidentally (?) a PC recently acquired magic sword knows where a god is slowly dying and directs the party to a mysterious island where a violet moonbeam illuminates a distant hill. As the adventurers seek the moonbeam's destination, the sword proves to be a boon albeit with dangerously addictive power. The PCs gain access to the dying god's sanctum, but there are signs that the sword may be holding back some essential truths. The only way the party can survive is to master the blade! This is a playtest for an upcoming adventure. Come sling some dice with the author, get your name listed as a playtester, and help contribute to the adventure's development!
A magic blade directs the party to a mysterious island where a dying god's sanctum awaits plundering, though it isn't treasure the PCs are after - it's the god's heart. The sword has other ideas.
Description:
Inflicted with a life-draining malady, the party seeks the only cure: consuming the heart of a god. Coincidentally (?) a PC recently acquired magic sword knows where a god is slowly dying and directs the party to a mysterious island where a violet moonbeam illuminates a distant hill. As the adventurers seek the moonbeam's destination, the sword proves to be a boon albeit with dangerously addictive power. The PCs gain access to the dying god's sanctum, but there are signs that the sword may be holding back some essential truths. The only way the party can survive is to master the blade! This is a playtest for an upcoming adventure. Come sling some dice with the author, get your name listed as a playtester, and help contribute to the adventure's development!
War is looming and intelligence is invaluable. Amthydor's source is currently prisoner in D'Gar. How do you get in and out without starting the war sooner?
Description:
Legends of the Shining Jewel is a living campaign, meaning you can take your character to any Legends of the Shining Jewel table anywhere. To be eligible to play this event, a character must obtain the appropriate level through play of other modules in the campaign.
War is looming and intelligence is invaluable. Amthydor's source is currently prisoner in D'Gar. How do you get in and out without starting the war sooner?
Description:
Legends of the Shining Jewel is a living campaign, meaning you can take your character to any Legends of the Shining Jewel table anywhere. To be eligible to play this event, a character must obtain the appropriate level through play of other modules in the campaign.
War is looming and intelligence is invaluable. Amthydor's source is currently prisoner in D'Gar. How do you get in and out without starting the war sooner?
Description:
Legends of the Shining Jewel is a living campaign, meaning you can take your character to any Legends of the Shining Jewel table anywhere. To be eligible to play this event, a character must obtain the appropriate level through play of other modules in the campaign.
War is looming and intelligence is invaluable. Amthydor's source is currently prisoner in D'Gar. How do you get in and out without starting the war sooner?
Description:
Legends of the Shining Jewel is a living campaign, meaning you can take your character to any Legends of the Shining Jewel table anywhere. To be eligible to play this event, a character must obtain the appropriate level through play of other modules in the campaign.
You worked hard on your masterpiece, looked for an agent, pitched your book, & waited. Do you self-publish? We will wade through the horror stories to help you decide whether to self-publish.
Description:
Indie writer/editor Zharel Anger will provide information to assist you in deciding whether to self-launch your own book and what legal implications that might entail. He will also provide strategies for creating a cult of otaku followers that can propel your sales.
Questions on copyright, editors, agents, and publishing contracts will also be taken in order to assist you in your inquiry.
Corporate plots. Corrupt security. Illegal human experiments. Your crew was hired to find a pair of scientists missing from Tycho Station, but among the outer planets, things are rarely so simple.
Description:
Corporate plots. Corrupt security. Illegal human experiments. Your crew was hired to find a pair of scientists missing from Tycho Station, but among the outer planets, things are rarely so simple. An adventure from the Expanse RPG core rulebook.
Corporate plots. Corrupt security. Illegal human experiments. Your crew was hired to find a pair of scientists missing from Tycho Station, but among the outer planets, things are rarely so simple.
Description:
Corporate plots. Corrupt security. Illegal human experiments. Your crew was hired to find a pair of scientists missing from Tycho Station, but among the outer planets, things are rarely so simple. An adventure from the Expanse RPG core rulebook.
A large pack of wolves threaten the town of Norrholm, is this a natural threat, or something larger?
Description:
The sleepy town of Norrholm has always maintained the last safe outpost on the edge of the Northern Wood. In the last year, there have been disturbing reports of attacks from a large pack of winter wolves. The town has kept the attacks at bay but now they've sent out a cry for additional assistance. Your merry band of adventurers have decided to lend a hand (for a hefty reward). Why are the wolves attacking after centuries of keeping to their forest home? Is it just a case of expanding territory or is something deeper happening in the shadowy depths of the Northern Wood?