Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge.
Description:
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge. The trick, however, is that a player's score is equal to their worst-scoring color, not their best, so they need to score for all colors instead of specializing in only one or two. When no more tiles can be placed on the game board or when one player scores 18 in each color, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins.
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge.
Description:
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge. The trick, however, is that a player's score is equal to their worst-scoring color, not their best, so they need to score for all colors instead of specializing in only one or two. When no more tiles can be placed on the game board or when one player scores 18 in each color, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins.
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge.
Description:
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge. The trick, however, is that a player's score is equal to their worst-scoring color, not their best, so they need to score for all colors instead of specializing in only one or two. When no more tiles can be placed on the game board or when one player scores 18 in each color, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins.
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge.
Description:
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge. The trick, however, is that a player's score is equal to their worst-scoring color, not their best, so they need to score for all colors instead of specializing in only one or two. When no more tiles can be placed on the game board or when one player scores 18 in each color, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins.
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge.
Description:
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge. The trick, however, is that a player's score is equal to their worst-scoring color, not their best, so they need to score for all colors instead of specializing in only one or two. When no more tiles can be placed on the game board or when one player scores 18 in each color, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins.
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge.
Description:
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge. The trick, however, is that a player's score is equal to their worst-scoring color, not their best, so they need to score for all colors instead of specializing in only one or two. When no more tiles can be placed on the game board or when one player scores 18 in each color, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins.
The nuptial ball for the Duke's heir is tonight. You don't care for the young couple, but you have a plan to steal the bride's jewels. A night of deception, body doubles, & betrayal awaits!
Description:
Engagements between families in the high nobility are always the source of major social events, and this is no different. A ducal heir, and a darling young lady entering her prime...it was bound to happen eventually, and you and your fellows have been planning long and hard for the occasion. After months of social positioning, a few small bribes, and long night plotting over port with a changeling friend adept at illusions, your plan to swap a body-double in for the girl so you can calmly and quietly make off with the absolute fortune in her family's jewelry she'll be wearing at her nuptial ball. There's risk, certainly, but no one will be hurt, and none shall be the wiser...it will be an excellent reward for to end an evening's entertainment. No prior experience with the Clockwork: Dominion roleplaying game is required. All play materials will be provided.
The nuptial ball for the Duke's heir is tonight. You don't care for the young couple, but you have a plan to steal the bride's jewels. A night of deception, body doubles, & betrayal awaits!
Description:
Engagements between families in the high nobility are always the source of major social events, and this is no different. A ducal heir, and a darling young lady entering her prime...it was bound to happen eventually, and you and your fellows have been planning long and hard for the occasion. After months of social positioning, a few small bribes, and long night plotting over port with a changeling friend adept at illusions, your plan to swap a body-double in for the girl so you can calmly and quietly make off with the absolute fortune in her family's jewelry she'll be wearing at her nuptial ball. There's risk, certainly, but no one will be hurt, and none shall be the wiser...it will be an excellent reward for to end an evening's entertainment. No prior experience with the Clockwork: Dominion roleplaying game is required. All play materials will be provided.
The nuptial ball for the Duke's heir is tonight. You don't care for the young couple, but you have a plan to steal the bride's jewels. A night of deception, body doubles, & betrayal awaits!
Description:
Engagements between families in the high nobility are always the source of major social events, and this is no different. A ducal heir, and a darling young lady entering her prime...it was bound to happen eventually, and you and your fellows have been planning long and hard for the occasion. After months of social positioning, a few small bribes, and long night plotting over port with a changeling friend adept at illusions, your plan to swap a body-double in for the girl so you can calmly and quietly make off with the absolute fortune in her family's jewelry she'll be wearing at her nuptial ball. There's risk, certainly, but no one will be hurt, and none shall be the wiser...it will be an excellent reward for to end an evening's entertainment. No prior experience with the Clockwork: Dominion roleplaying game is required. All play materials will be provided.