You've joined a small group determined to uncover the mystery of Mt. Moon. Compete against other trainers, battle, & capture wild pokemon, & even dance amongst Clefairy.
You've joined a small group determined to uncover the mystery of Mt. Moon. Compete against other trainers, battle, & capture wild pokemon, & even dance amongst Clefairy.
Exploring a New Game System for a Digital Tabletop Era
Summary:
As millions of people convene online to play tabletop games together, how did our designers capitalize on Virtual Tabletop technology? Take a look behind the scenes for our newest project!
Description:
Experienced game designers took on the mammoth task of designing a game specifically tailored to the virtual tabletop Roll20. In this panel, they discuss our brand new game, their creative process and the decisions they made to arrive to the final product. The panel will delve into this new world and system and why it was only made possible with the VTT technology we have today. Join us for a brand new experience.
Become a pirate captain sailing 3 ships through the Caribbean in search of rich merchants to plunder & friendly ports in which to trade your booty in this fast deck building race game.
Description:
You will become a pirate captain sailing three ships through the Caribbean in search of rich merchants to plunder and friendly ports in which to trade your booty for riches. You will have one ship on each of the three ‘tracks’: pathways through the Caribbean Sea. On each turn, you will play three cards from your hand to move your ships. Your cards will have a basic movement number, and often a secondary action. You may use one or the other to move your ships down the track or gain special advantages.
Become a pirate captain sailing 3 ships through the Caribbean in search of rich merchants to plunder & friendly ports in which to trade your booty in this fast deck building race game.
Description:
You will become a pirate captain sailing three ships through the Caribbean in search of rich merchants to plunder and friendly ports in which to trade your booty for riches. You will have one ship on each of the three ‘tracks’: pathways through the Caribbean Sea. On each turn, you will play three cards from your hand to move your ships. Your cards will have a basic movement number, and often a secondary action. You may use one or the other to move your ships down the track or gain special advantages.