A woman pleads with you to join her quest. She must travel to the City of Splendor to find & help the mysterious Merronis.
Description:
Part One. You have been summoned to the church of Temorkin. A female pleads you to join her on her quest. She must travel to the City of Splendor to find & help the mysterious Merronis. Without much hesitation the group agrees to help, for you to have heard & felt her anguish. Make haste to the Inn of the Yawning Portal before it is too late.
Players work together to solve cases from the bestselling novels in the ultimate what-if scenario: What if Harry Dresden was on scene with allies who weren't there in the original story?
Description:
Play Harry, Murphy, Susan, Michael and the Alphas in the first five novels, or take on "side jobs" in a random scenario generator based on the short story collection of the same name. Play your hand, clear the board and beat the odds!
Dealing with the fallout from the Red Court "vanishing," you found a nest of Fomor. You've rescued some hostages, but where is their base? Gaming in the world of Jim Butcher's Dresden Files.
Dealing with the fallout from the Red Court "vanishing," you found a nest of Fomor. You've rescued some hostages, but where is their base? Gaming in the world of Jim Butcher's Dresden Files.
Learn how to make your models more durable by drilling & pinning. Each student receives copper wire & a reference handout to take home.
Description:
Learn how to make your models more durable by drilling and pinning. Topics covered include: drilling and pinning limbs of a model, weapons, dragon wings, and more. Each student receives copper wire and a reference handout to take home. Materials are provided for class use.
Learn how to make your models more durable by drilling & pinning. Each student receives copper wire & a reference handout to take home.
Description:
Learn how to make your models more durable by drilling and pinning. Topics covered include: drilling and pinning limbs of a model, weapons, dragon wings, and more. Each student receives copper wire and a reference handout to take home. Materials are provided for class use.
Our heroes are asked by a local sheriff to prove the innocence of an accused knight. Can they save him before it's too late?
Description:
Our heroes are asked by a local sheriff to prove the innocence of an accused knight. Can they save him before it's too late? This will be an introduction game for Fantasy Age, no experience necessary, though experienced players can also join in. Time will be allotted at the beginning of the session for character creation.
Circles, triangles, squares, & diamonds: Drop It is about letting go, with the pieces you drop landing somewhere in the vertical game board, ideally where they'll score the most points.
Description:
Circles, triangles, squares and diamonds: Drop It is about letting go, with the pieces you drop landing somewhere in the vertical game board, ideally where they'll score the most points, but the tiles bounce around and don't always land where you expect them to! In more detail, each turn the active player drops one of their pieces into the slot of the game board. The player scores points for the highest level that the piece touches and for any special locations that it touches, but if the piece touches anything of the same shape or color, then you score nothing! What's more, certain pieces are forbidden at certain spots on the edge of the playing area.
Circles, triangles, squares, & diamonds: Drop It is about letting go, with the pieces you drop landing somewhere in the vertical game board, ideally where they'll score the most points.
Description:
Circles, triangles, squares and diamonds: Drop It is about letting go, with the pieces you drop landing somewhere in the vertical game board, ideally where they'll score the most points, but the tiles bounce around and don't always land where you expect them to! In more detail, each turn the active player drops one of their pieces into the slot of the game board. The player scores points for the highest level that the piece touches and for any special locations that it touches, but if the piece touches anything of the same shape or color, then you score nothing! What's more, certain pieces are forbidden at certain spots on the edge of the playing area.