DON’T GIVE UP THE SHIP is a game of Napoleonic naval warfare vessels on the high seas. Co-Editor Mike Carr is your judge for this challenging game, Clear the decks and prepare for action!
Description:
DUNGEONS & DRAGONS was certainly the most famous gaming collaboration between Dave Arneson and Gary Gygax, but it wasn’t the only one. DON’T GIVE UP THE SHIP! is a classic miniatures game of Napoleonic era naval warfare that pits individual ships and squadrons of vessels against each other on the high seas. Mike Carr – who edited the original rules in cooperation with Arneson and Gygax – is your judge for this challenging game where each player commands a single ship in an historically-based battle. Clear the decks and prepare for action!
A social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking, or Cultists that want to bring the world to a disturbing end.
Description:
A social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end. Reveal Cthulhu, and the Cultists win instantly. Reveal all the Elder Signs, and the Investigators win. This is the newly revised edition of the game.
A social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking, or Cultists that want to bring the world to a disturbing end.
Description:
A social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end. Reveal Cthulhu, and the Cultists win instantly. Reveal all the Elder Signs, and the Investigators win. This is the newly revised edition of the game.
A social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking, or Cultists that want to bring the world to a disturbing end.
Description:
A social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end. Reveal Cthulhu, and the Cultists win instantly. Reveal all the Elder Signs, and the Investigators win. This is the newly revised edition of the game.
A social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking, or Cultists that want to bring the world to a disturbing end.
Description:
A social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end. Reveal Cthulhu, and the Cultists win instantly. Reveal all the Elder Signs, and the Investigators win. This is the newly revised edition of the game.
Can romance & sex be appropriate, consenting, safe, emancipatory, & fun in RPGs? We think so!
Description:
Have you always thought romance & sex have no place in RPGs? Cringe at the idea of pretending to flirt at NPCs who all sound mysteriously like your GM? Feel alienated by a genre that has historically been exploitive, exclusionary, or just plain silly? If you want to add romantic plots with heart and foster vulnerability in your game, but aren’t sure how to keep them safe and inclusive without making your friends and yourself feel ridiculous - then let’s talk! Put your qualms aside and our heart eyes on as we discuss romance!
The voices of the Venture Maidens, Table Top Babble, Have Spellbook Will Travel, Dames & Dragons, & Game O'Clock podcasts from Don't Split the Podcast Network answer questions and give away prizes!
The party is ambushed on the way to town. But why?
Description:
The party is ambushed on the way to town but the “bandits” are really bad at their jobs. This seems to be something that needs to be investigated further.
The party is ambushed on the way to town. But why?
Description:
The party is ambushed on the way to town but the “bandits”
are really bad at their jobs. This seems to be something that needs to be investigated further.