As Ordo Veritatis agents, defending rational reality from the crazed Esoterrorists & the horrors of the Outer Dark, your case officer Mr. Verity always knows what to do. But this case is different.
Description:
You are agents of the Ordo Veritatis, responsible for defending rational reality from the sabotage of the crazed Esoterrorists and their horrific supernatural allies in the Outer Dark.Your contact with the Ordo is through Mr. Verity. He calls you when you're required, tells you what must be done.
He's never steered you wrong. Even when he's sent you into the very maw of hell, even when you've had to sacrifice sanity and hope, you've always been able to trust Mr. Verity.
A late night phone call. A red-eye flight. And now, a small truck stop on the edge of the desert, where Verity waits for you once more.
As Ordo Veritatis agents, defending rational reality from the crazed Esoterrorists & the horrors of the Outer Dark, your case officer Mr. Verity always knows what to do. But this case is different.
Description:
You are agents of the Ordo. You defend rational reality from the sabotage of the crazed Esoterrorists and their supernatural allies in the Outer Dark. Your contact with the Ordo is through Mr. Verity. He calls you when you're required, tells you what must be done. He's never steered you wrong. Even when he's sent you into the very maw of hell, even when you've had to sacrifice sanity and hope, you've always been able to trust Mr. Verity. A late night phone call. A red-eye flight. And now, a small truck stop on the edge of the desert, where Verity waits for you once more.
As Ordo Veritatis agents, defending rational reality from the crazed Esoterrorists & the horrors of the Outer Dark, your case officer Mr. Verity always knows what to do. But this case is different.
Description:
You are agents of the Ordo Veritatis, responsible for defending rational reality from the sabotage of the crazed Esoterrorists and their horrific supernatural allies in the Outer Dark.Your contact with the Ordo is through Mr. Verity. He calls you when you're required, tells you what must be done.
He's never steered you wrong. Even when he's sent you into the very maw of hell, even when you've had to sacrifice sanity and hope, you've always been able to trust Mr. Verity.
A late night phone call. A red-eye flight. And now, a small truck stop on the edge of the desert, where Verity waits for you once more.
Social collusion game of shifting alliances, betrayals, & murders for profit in which players must conspire & vote upon whom to kill each round. First player to get 24 points of gold, wins!
The Bound have died, but made deals with strange, alien spirits called Geists to return to life. This does not come without a price; they must share their body, mind, & desires with the Geist.
Each player leads a faction of survivors & must work together toward a common victory condition - but for each player to achieve victory they must also complete a secret objective.
Description:
Players are part of a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
Players make frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
Each player leads a faction of survivors & must work together toward a common victory condition - but for each player to achieve victory they must also complete a secret objective.
Description:
Players are part of a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
Players make frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
Each player leads a faction of survivors & must work together toward a common victory condition - but for each player to achieve victory they must also complete a secret objective.
Description:
Players are part of a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
Players make frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
Each player leads a faction of survivors & must work together toward a common victory condition - but for each player to achieve victory they must also complete a secret objective.
Description:
Players are part of a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
Players make frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
Each player leads a faction of survivors & must work together toward a common victory condition - but for each player to achieve victory they must also complete a secret objective.
Description:
Players are part of a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
Players make frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.