Prokletiya, a village besieged by mystical forces. Play magical characters that struggle to survive & prevail against the powers arrayed against them.
Description:
Prokletiya, a village besieged by mystical forces. Players will portray magical characters that struggle to survive and prevail against the powers arrayed against them and the nearby village.
Beginners welcome, rules will be taught at the table. Characters made at the table.
This is a GM-less game. Play it with the designer.
By Jennell Jaquays. Enjoy the classic Judge's Guild adventure, originally published in 1980. An ancient evil stirs in the forgotten town of Mitra's Fist & it's up to you to thwart the evil.
Description:
An ancient evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes the focal point for mysterious disappearances and even stranger legends of what lurks beneath the village. Would any group of adventurous souls dare to probe the facts that lie behind the myths, or seek to right ancient wrongs, rescue secreted artifacts, or ... even attempt to exterminate the source of evil itself? This is no quest for the weak of spirit or strength. Beyond the cellars of Mitra's Fist lie strong allies and strange enemies, undead and undying, each seeking to involve the unwary in a titanic battle of good against evil, which can only end in destruction. Riches, Power, Glory and Death! All are in.
By Jennell Jaquays. Enjoy the classic Judge's Guild adventure, originally published in 1980. An ancient evil stirs in the forgotten town of Mitra's Fist & it's up to you to thwart the evil.
Description:
An ancient evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes the focal point for mysterious disappearances and even stranger legends of what lurks beneath the village. Would any group of adventurous souls dare to probe the facts that lie behind the myths, or seek to right ancient wrongs, rescue secreted artifacts, or ... even attempt to exterminate the source of evil itself? This is no quest for the weak of spirit or strength. Beyond the cellars of Mitra's Fist lie strong allies and strange enemies, undead and undying, each seeking to involve the unwary in a titanic battle of good against evil, which can only end in destruction. Riches, Power, Glory and Death! All are in.
By Jennell Jaquays. Enjoy the classic Judge's Guild adventure, originally published in 1980. An ancient evil stirs in the forgotten town of Mitra's Fist & it's up to you to thwart the evil.
Description:
An ancient evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes the focal point for mysterious disappearances and even stranger legends of what lurks beneath the village. Would any group of adventurous souls dare to probe the facts that lie behind the myths, or seek to right ancient wrongs, rescue secreted artifacts, or ... even attempt to exterminate the source of evil itself? This is no quest for the weak of spirit or strength. Beyond the cellars of Mitra's Fist lie strong allies and strange enemies, undead and undying, each seeking to involve the unwary in a titanic battle of good against evil, which can only end in destruction. Riches, Power, Glory and Death! All are in.
By Jennell Jaquays. Enjoy the classic Judge's Guild adventure, originally published in 1980. An ancient evil stirs in the forgotten town of Mitra's Fist & it's up to you to thwart the evil.
Description:
An ancient evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes the focal point for mysterious disappearances and even stranger legends of what lurks beneath the village. Would any group of adventurous souls dare to probe the facts that lie behind the myths, or seek to right ancient wrongs, rescue secreted artifacts, or ... even attempt to exterminate the source of evil itself? This is no quest for the weak of spirit or strength. Beyond the cellars of Mitra's Fist lie strong allies and strange enemies, undead and undying, each seeking to involve the unwary in a titanic battle of good against evil, which can only end in destruction. Riches, Power, Glory and Death! All are in.
Junior sailors aboard a U.S. warship awake to find they're alone on a vessel that should carry 3,000. Explore the dimly-lit passageways to uncover clues about what's going on & try to save the ship.
Description:
The PCs are junior sailors in the United States Navy who awake to discover they’re alone on a vessel that should carry three thousand. Terror and mystery lurk in the dim red light of the ship’s passageways. Strange discoveries offer clues about what happened here. And who knows? You may even save the ship. May. Darken Ship uses a very simple rules set built specifically for this adventure. Fans of military or horror RPGs should find a lot to enjoy. No prior knowledge of the subject matter is required.
A fully-cooperative board game set in a kingdom broken under a Necromancer's shadow. Each player takes on the role of 1 of the kingdom's last heroes, as they hatch a plan to save the realm.
Description:
A fully-cooperative board game set in a kingdom broken under a Necromancer’s shadow. Each player takes on the role of one of the kingdom’s last heroes, each with a unique set of special abilities, just as they hatch a plan to save the realm. Can you save the kingdom from darkness? Do you have the courage, the cunning and the will to withstand the necromancer and his forces? Strategize, plan and bring out the best of your abilities to end our Darkest Night!
A fully-cooperative board game set in a kingdom broken under a Necromancer's shadow. Each player takes on the role of 1 of the kingdom's last heroes, as they hatch a plan to save the realm.
Description:
A fully-cooperative board game set in a kingdom broken under a Necromancer’s shadow. Each player takes on the role of one of the kingdom’s last heroes, each with a unique set of special abilities, just as they hatch a plan to save the realm. Can you save the kingdom from darkness? Do you have the courage, the cunning and the will to withstand the necromancer and his forces? Strategize, plan and bring out the best of your abilities to end our Darkest Night!
A fully-cooperative board game set in a kingdom broken under a Necromancer's shadow. Each player takes on the role of 1 of the kingdom's last heroes, as they hatch a plan to save the realm.
Description:
A fully-cooperative board game set in a kingdom broken under a Necromancer’s shadow. Each player takes on the role of one of the kingdom’s last heroes, each with a unique set of special abilities, just as they hatch a plan to save the realm. Can you save the kingdom from darkness? Do you have the courage, the cunning and the will to withstand the necromancer and his forces? Strategize, plan and bring out the best of your abilities to end our Darkest Night!
A fully-cooperative board game set in a kingdom broken under a Necromancer's shadow. Each player takes on the role of 1 of the kingdom's last heroes, as they hatch a plan to save the realm.
Description:
A fully-cooperative board game set in a kingdom broken under a Necromancer’s shadow. Each player takes on the role of one of the kingdom’s last heroes, each with a unique set of special abilities, just as they hatch a plan to save the realm. Can you save the kingdom from darkness? Do you have the courage, the cunning and the will to withstand the necromancer and his forces? Strategize, plan and bring out the best of your abilities to end our Darkest Night!