Events start up continually every time 4 players are ready to go. Each player receives 3 prize tickets with the last player standing receiving 2 additional prize tickets!
Events start up continually every time 4 players are ready to go. Each player receives 3 prize tickets with the last player standing receiving 2 additional prize tickets!
A cooperative board game with a simple deck-building mechanic. Players are the early Christian Apostles working to mature their faith decks, grow the church, & collect the New Testament.
Offers reflection & strategies for designing & managing a healthy in-person & online community of gamers, who gather to play together, support each other, & resolve conflicts respectfully.
Description:
When we think about game design, often we only think about how the game itself will operate, from the time the game starts until it is over. But games are social activities and we believe that as much attention must be paid to Community Design as Game Design. We will discuss strategies for designing and maintaining a community of gamers who gather together to play a larp, rpg, or regular board game group. Community Design includes establishing norms, encouraged and prohibited behaviors, ways to obtain consent, and what to do when boundaries are violated. Community Design sets the norms for how players treat each other when they gather to play, which makes gaming safer, more inclusive and accessible, and better for all participants. Also introduces some common community perils and offers some suggestions for preventing and healing.
The Trouble Shooters from Green-Dale Sector are given the nearly impossible task of recovering a space ship.
Description:
Paranoia is an RPG about a dystopian future ruled by a dysfunctional bureaucracy that exists only to make life unbearable. Greendale Community College fits right in. This is a lighthearted adventure the straddles the fine line between two cult classics.
A game about building chemical compounds through careful management of elements, a fair bit of social play & trading, & just a bit of luck.
Description:
A game about building chemical compounds through careful management of elements, a fair bit of social play and trading, and just a bit of luck. Players take on the roles of lab managers, hastily competing to complete the most compounds before they are completed by others – or destroyed in an explosion. Some compounds are flammable and will grow more and more volatile over time; take too long to gather the necessary elements for those compounds and a lot of hard work will soon be scattered across the lab. This event may utilize the Geiger Expansion, based on the experience level of the players.
A game about building chemical compounds through careful management of elements, a fair bit of social play & trading, & just a bit of luck.
Description:
A game about building chemical compounds through careful management of elements, a fair bit of social play and trading, and just a bit of luck. Players take on the roles of lab managers, hastily competing to complete the most compounds before they are completed by others – or destroyed in an explosion. Some compounds are flammable and will grow more and more volatile over time; take too long to gather the necessary elements for those compounds and a lot of hard work will soon be scattered across the lab. This event may utilize the Geiger Expansion, based on the experience level of the players.
A game about building chemical compounds through careful management of elements, a fair bit of social play & trading, & just a bit of luck.
Description:
A game about building chemical compounds through careful management of elements, a fair bit of social play and trading, and just a bit of luck. Players take on the roles of lab managers, hastily competing to complete the most compounds before they are completed by others – or destroyed in an explosion. Some compounds are flammable and will grow more and more volatile over time; take too long to gather the necessary elements for those compounds and a lot of hard work will soon be scattered across the lab. This event may utilize the Geiger Expansion, based on the experience level of the players.
A game about building chemical compounds through careful management of elements, a fair bit of social play & trading, & just a bit of luck.
Description:
A game about building chemical compounds through careful management of elements, a fair bit of social play and trading, and just a bit of luck. Players take on the roles of lab managers, hastily competing to complete the most compounds before they are completed by others – or destroyed in an explosion. Some compounds are flammable and will grow more and more volatile over time; take too long to gather the necessary elements for those compounds and a lot of hard work will soon be scattered across the lab. This event may utilize the Geiger Expansion, based on the experience level of the players.