In this abstract strategy game, each player gets a square, a triangle, & a circle, which move 4, 3, or 2 spaces. Players must predict & work around their opponents moves to secure victory.
Description:
An abstract strategy game developed by two students at the University of Texas at Dallas. The board consists of a goal in the center and three concentric tracks of 16 spaces each. Each track has a gate to the next level, but the gates rotate around the board according to the number of tokens found in each level. Each player gets a square, a triangle, and a circle, which move four, three, or two spaces respectively. In addition to racing toward the center, tokens can be used to block other tokens from using the gates to advance. Because of this, players must predict and work around their opponents moves to secure victory.
In this abstract strategy game, each player gets a square, a triangle, & a circle, which move 4, 3, or 2 spaces. Players must predict & work around their opponents moves to secure victory.
Description:
An abstract strategy game developed by two students at the University of Texas at Dallas. The board consists of a goal in the center and three concentric tracks of 16 spaces each. Each track has a gate to the next level, but the gates rotate around the board according to the number of tokens found in each level. Each player gets a square, a triangle, and a circle, which move four, three, or two spaces respectively. In addition to racing toward the center, tokens can be used to block other tokens from using the gates to advance. Because of this, players must predict and work around their opponents moves to secure victory.
In this abstract strategy game, each player gets a square, a triangle, & a circle, which move 4, 3, or 2 spaces. Players must predict & work around their opponents moves to secure victory.
Description:
An abstract strategy game developed by two students at the University of Texas at Dallas. The board consists of a goal in the center and three concentric tracks of 16 spaces each. Each track has a gate to the next level, but the gates rotate around the board according to the number of tokens found in each level. Each player gets a square, a triangle, and a circle, which move four, three, or two spaces respectively. In addition to racing toward the center, tokens can be used to block other tokens from using the gates to advance. Because of this, players must predict and work around their opponents moves to secure victory.
It's race day. The crowd has gathered, the hover chariots are polished, & the beasts are frenzied! Are you tough enough to race the ultimate carnivores? If so, crack that whip & hold on tight.
It's race day. The crowd has gathered, the hover chariots are polished, & the beasts are frenzied! Are you tough enough to race the ultimate carnivores? If so, crack that whip & hold on tight.
Anti-grav chariots, pulled by snarling, ravenously carnivorous beasts, careen around the track, while the drivers struggle for control of the chariots, victory, & their lives.
Description:
The year is 6831 and it's Thursday night at the races. On any decent planet in TOG Space, the sport is Anti-Grav Chariot Races - with a twist. Ladies and Gentlemen, be prepared to whip your beasts! Some vocabulary for you to review: Drivers (Human Delecitius), Chariots (Boxius Luncheous), Beasts (Carnivorous Amazingus), and Wrecks (Endus Inevitabolus). Prizes awarded to the victor and the first victim.
Anti-grav chariots, pulled by snarling, ravenously carnivorous beasts, careen around the track, while the drivers struggle for control of the chariots, victory, & their lives.
Description:
The year is 6831 and it's Friday night at the races. On any decent planet in TOG Space, the sport is Anti-Grav Chariot Races - with a twist. Ladies and Gentlemen, be prepared to whip your beasts! Some vocabulary for you to review: Drivers (Human Delecitius), Chariots (Boxius Luncheous), Beasts (Carnivorous Amazingus), and Wrecks (Endus Inevitabolus). Prizes awarded to the victor and the first victim.
Anti-grav chariots, pulled by snarling, ravenously carnivorous beasts, careen around the track, while the drivers struggle for control of the chariots, victory, & their lives.
Description:
The year is 6831 and it's Saturday night at the races. On any decent planet in TOG Space, the sport is Anti-Grav Chariot Races - with a twist. Ladies and Gentlemen, be prepared to whip your beasts! Some vocabulary for you to review: Drivers (Human Delecitius), Chariots (Boxius Luncheous), Beasts (Carnivorous Amazingus), and Wrecks (Endus Inevitabolus). Prizes awarded to the victor and the first victim.
Join us for our 21st straight year of fantasy chariot racing at Gen Con, with 2 simultaneous races to speed play. Use ramming, boarding, spells, beast attacks, & dirty tricks to claim victory!
Description:
Join us for our 21st straight year of fantasy chariot racing at Gencon. This year, our race will speed through the dark and twisted trails of the ancient Elfish forest of Irian Lithis. Will your chariot find a path through massive roots, dodge hungry forest dwellers, avoid the fearsome fey, and vanquish other chariots? Use ramming, boarding, spells, beast attacks and dirty tricks to secure victory and glory for your racing faction!
Join us for our 21st straight year of fantasy chariot racing at Gen Con, with 2 simultaneous races to speed play. Use ramming, boarding, spells, beast attacks, & dirty tricks to claim victory!
Description:
Join us for our 21st straight year of fantasy chariot racing at Gencon. This year, our race will speed through the dark and twisted trails of the ancient Elfish forest of Irian Lithis. Will your chariot find a path through massive roots, dodge hungry forest dwellers, avoid the fearsome fey, and vanquish other chariots? Use ramming, boarding, spells, beast attacks and dirty tricks to secure victory and glory for your racing faction!
This year we will have two simultaneous races around the track, allowing even more competitors to race without slowing the pace.