Race to protect a dying world. Contain energy by defeating monsters, closing rifts, & exploring the 6 zones. To succeed, unlock abilities & collect items.
Description:
Champions of Hara is an adventure board game in which 1-4 players race to protect a dying world. Players will contain destructive energy by defeating monsters, closing rifts, and exploring the six different zones within Hara. In order to rise to the challenge, players will need to unlock new abilities and collect powerful items. Each session takes approximately 30 minutes per player.
In versus mode, players will compete against one another in arena style combat. The winner is offered a powerful blessing by Hara’s stewards: a single wish to shape the future. However, wishes are no simple matter. In co-op mode, players will work together to overcome the fallout from the champion’s wish, facing off against corrupted foes and solving scenario based challenges.
Race to protect a dying world. Contain energy by defeating monsters, closing rifts, & exploring the 6 zones. To succeed, unlock abilities & collect items.
Description:
Champions of Hara is an adventure board game in which 1-4 players race to protect a dying world. Players will contain destructive energy by defeating monsters, closing rifts, and exploring the six different zones within Hara. In order to rise to the challenge, players will need to unlock new abilities and collect powerful items. Each session takes approximately 30 minutes per player.
In versus mode, players will compete against one another in arena style combat. The winner is offered a powerful blessing by Hara’s stewards: a single wish to shape the future. However, wishes are no simple matter. In co-op mode, players will work together to overcome the fallout from the champion’s wish, facing off against corrupted foes and solving scenario based challenges.
Rumors are flying around middle school that there's a werewolf or Sasquatch or SOMETHING hiding out in Cornwall Park, and the adults refuse to believe that's what's making kids disappear.
Description:
This will be a modified version of Tales from the Loop, with the Loop located in Bellingham, Washington, along with a modified version of character generation specific to this Mystery. We'll spend the first hour making characters, then spend three hours playing out the Mystery.
The Chaos Gate opens once every 4 - 444 days, through which is the Death Fortress of Rando. Through luck or persistence, you've made it through. Can you make chaos your ally in this random dungeon?
Description:
Rando the chanco-mancer is a wild mage of some renown who lives in a pocket dimension of controlled chaos.
Rando lives above a shifting maze of death traps and monsters which shifts at least once per cycle. No one has seen this configuration and lived. The Death Fortress feeds off the subconscious of it's victims and torments appropriately.
In this adventure, players will enter a procedurally generated (randomly created) dungeon which may occasionally shift
on them, and attempt to find an exit in order to treat with Rando, the great chance-mancer. This adventure will use 3rd level pregens.
Draft from one Masters pack and two random packs from Magic's Standard and Modern history, then create a 40-card deck from your draft pool plus basic lands, and play three rounds! Prizes are 3-0: 18 Prize Tickets, 2-0-1: 12 Prize Tickets, 2-1: 6 Prize Tickets, 1-1-1 or 1-0-2: 4 Prize Tickets, 1-2: 2 Prize Tickets.
Draft from one Masters pack and two random packs from Magic's Standard and Modern history, then create a 40-card deck from your draft pool plus basic lands, and play three rounds! Prizes are 3-0: 18 Prize Tickets, 2-0-1: 12 Prize Tickets, 2-1: 6 Prize Tickets, 1-1-1 or 1-0-2: 4 Prize Tickets, 1-2: 2 Prize Tickets.
Draft from one Masters pack and two random packs from Magic's Standard and Modern history, then create a 40-card deck from your draft pool plus basic lands, and play three rounds! Prizes are 3-0: 18 Prize Tickets, 2-0-1: 12 Prize Tickets, 2-1: 6 Prize Tickets, 1-1-1 or 1-0-2: 4 Prize Tickets, 1-2: 2 Prize Tickets.
Draft from one Masters pack and two random packs from Magic's Standard and Modern history, then create a 40-card deck from your draft pool plus basic lands, and play three rounds! Prizes are 3-0: 18 Prize Tickets, 2-0-1: 12 Prize Tickets, 2-1: 6 Prize Tickets, 1-1-1 or 1-0-2: 4 Prize Tickets, 1-2: 2 Prize Tickets.
Draft from one Masters pack and two random packs from Magic's Standard and Modern history, then create a 40-card deck from your draft pool plus basic lands, and play three rounds! Prizes are 3-0: 18 Prize Tickets, 2-0-1: 12 Prize Tickets, 2-1: 6 Prize Tickets, 1-1-1 or 1-0-2: 4 Prize Tickets, 1-2: 2 Prize Tickets.