Arriving in Alriksford, the heroes find the small village up in arms. The son of the female blacksmith was kidnapped by a band of orcs. Will they be able to help her?
Description:
Take some pre-generated Characters and experience the world of Aventuria in this expanded version of the Quick-Start Rules adventure.
If you have already played the adventure or read through it, you will already know most of the story. We will NOT use the limited quick-start rules, but the full TDE rule-set and pre-gen characters from the core rules and some of the supplements.
Arriving in Alriksford, the heroes find the small village up in arms. The son of the female blacksmith was kidnapped by a band of orcs. Will they be able to help her?
Description:
Take some pre-generated Characters and experience the world of Aventuria in this expanded version of the Quick-Start Rules adventure.
If you have already played the adventure or read through it, you will already know most of the story. We will NOT use the limited quick-start rules, but the full TDE rule-set and pre-gen characters from the core rules and some of the supplements.
Some people are having weird dreams, others are trying to stay alive.
Description:
Funding for the Sleep and Health Studies Project at the Herwood University is about to undergo review. The murder of a grad student working as a technician isn’t going to help it. Did something follow the test subjects home?
You've thwarted their plots, but never gotten close to an actual vampire. Now, you've got a vampire's travel plans. You know where he's going & how he's getting there. You've finally got the edge.
You've thwarted their plots, but never gotten close to an actual vampire. Now, you've got a vampire's travel plans. You know where he's going & how he's getting there. You've finally got the edge.
During Prohibition, bootlegger turf wars raged across the cornfields & coal mines of "Little Egypt" in Illinois. Someone in your gang is secretly working for your rivals. Ferret out the snitch!
Description:
This was a big heist. It needed finer skills than your gang of farmers’ sons and coal miners could muster. So you brought in some specialists from out of town. A phone tapper. A safecracker. A lawyer. And someone who knew this mine. But someone told the Shelton gang you were coming, and they were waiting for you. One of the specialists is a snitch. You’re going to figure out who. Relive a heist that went terribly wrong and ferret out the snitch! The game uses a very simple rules system designed specifically for this adventure.
Horrors await, save the phosphorescent grasses of Somberhome that nullify any creature's predatory drives. You are aiding in the observation of the wanderers of this haunting environment.
Description:
The arcane faction of the Arkyme has dispatched wardens for a Magister Baat embarking on a study of eldritch abominations and the ancient undead that passively wander through the pacifying environment of the Somberhome. Setting forth from the outpost of Sorruth you know not what force subdues others will to fight, but you shall stay at the ready.
You are a specialist on a scientific expedition sent into mysterious area where the laws of nature have been upended. All previous expeditions have ended in disaster & death.
Description:
As a member of a top-secret organization that studies and guards a remote area that has been cut off from civilization you have been selected for the next expedition that will be sent into the mysterious area. There have been 12 previous expeditions into the area, and all have ended in disaster and death and sometimes the entire expeditions are never heard from again. Your mission is simple, retrieve information that will finally solve the mystery as to what is the purpose of the area and find any clues as to what may have happened to previous expeditions.