A society of women untethered to space & time. You have been chosen to enter this sanctuary of sisterhood among the goddesses. You will play a primary character & additional roles.
Description:
Long ago when the universe was a swirl of dust, four entities merged their consciousnesses to create what we know as the physical world. Goddesses: Creation, Destruction, Reclamation, and Fortification. Four forces that make, break, rebuild, and strengthen. Immerton is where these goddesses reside, where they watch and teach, a place pilgrims and seekers discover, a place alive with the four forces. Every so often, a woman somewhere in the multiverse discovers Immerton. Welcome. In this freeform larp you will use ritual to explore identity, devotion, and sisterhood. The experience includes a rite of passage to devote yourself to your goddess, and the opportunity to choose one of seven Immerton vocations. It also features blackbox play where characters can experience past, present, future, or dream moments, and interactions with the goddesses. Includes workshops, play, and debrief.
To Hell with vengeance & world conquest, these villains will go anywhere, do anything, and fight anyone for the right price. Oh, what a night!
Description:
To Hell with vengeance and world conquest, these villains will go anywhere, do anything, and fight anyone for the right price. Oh, what a night! Players will assume the roles of the Icicle, Tigress, the Wizard, Rag Doll and Solomon Grundy. Always an extra character for any players with a fist full of generics and a dream, in this case, Gentleman Ghost. Play the game and then take the adventure home. Players will be offered free electronic copies of the character sheets and scenario notes.
Olmstead's report of Innsmouth would be unbelievable, but enough rumours surround that odd town that you're going undercover to find evidence of real, verifiable crimes - not this fish-men nonsense.
Description:
Considered in isolation, the account given of events in Innsmouth by young Mr. Olmstead would be utterly unbelievable - but enough rumours and incidents cluster around that isolated, unfriendly town to warrant a closer look. As Federal agents, your task is to travel to the sea-port of Innsmouth and carry out an undercover investigation. Look for evidence of bootlegging, forgery, organised crime. Real, verifiable crimes, not the nonsense about fish-men and sea-gods spouted by that unstable young chap. You're not nervous, impressionable antiquarians like him; you're sober, level-headed G-Men. You'll find the truth in Innsmouth.
Magical rifts have opened throughout Thedas & demons have spilled out of them. The Inquisitor & 2 advisors have had assassination attempts made upon them. Your mission: neutralize these threats.
Magical rifts have opened throughout Thedas & demons have spilled out of them. The Inquisitor & 2 advisors have had assassination attempts made upon them. Your mission: neutralize these threats.
Patreon can supplement your writing income, but it's not all fun and games. Bradley Beaulieu, Gregory A. Wilson, Alethea Kontis, Jason Sizemore, and Lucy A. Synder will set you on a path to success.
RPGs & LARPS have the ability to change our perception of the world around us. How do we encourage a diverse base of players & GMs? Themes include inclusivity, diversity, & game design.
Description:
RPGs and larps have the ability to change our perception of ourselves and the world around us through engaging plots and memorable characters that welcome us to inhabit another person's life. They can create real memories of imagined moments that we take with us. How do we create an environment where all players are welcome and safe? How do we encourage a diverse base of both players and GMs/directors/storytellers into bring their unique world view to the stories that we tell? This panel covers themes of universal access, diversity when we immerse ourselves in our game of choice, and promoting good role play through great game design. It features a diverse panel of experienced RPG storytellers exploring these issues. Come join the conversation!
Kill Doctor Lucky on his private tropical island! Navigate the hazards & pitfalls on the Island of Doctor Lucky while competing with your fellow adventurers to do the old man in!
On the remote fishing island of Huxley (pop. 214) the town's lone officer of the law is found brutally murdered. But folks on the quaint island just don't do things like that. Right?
Description:
On the remote Island of Huxley, home to one quaint fishing village (also called Huxley) and the Copernicus Observatory, the lone law enforcement official has been murdered - but not even “murdered in a respectable way!” No - he was brutally murdered in one of those liberal occult satanist things - leaving behind a sick, grisly crime scene that old lady Johnson had to clean up! No one on the island has the expertise to tackle a crime of this magnitude and so, begrudgingly, off Island ”townies” are called in to consult. And the one thing the fine folks of Huxley hate more than an occult like murderer is a lying, shifty liberal townie.