Greetings, Loyal Troubleshooters! As day-cycle comes to an end, I need you to investigate a disturbing case of Communist howling & baying at the outer edge of Sector MOR.
Description:
Greetings, Loyal Troubleshooters! As day-cycle comes to an end and loyal workers dream of Teena-O-MLY vids, I need you to investigate a disturbing case of Communist howling and baying at the outer edge of Sector MOR. The life of esteemed citizen Basker-V-LLE is in danger! Fear not, because you will be equipped with stylish and fully functional experimental weapons and armor. Stay alert, trust no one, and keep your laser handy. Using the even more perfect Paranoia Rebooted rules.
Somewhere in the frozen north lives the legendary Snow Dragon. Many have tried to find it, none succeeded. You've joined a new expedition to find this elusive creature. Maybe this time success awaits?
Description:
This live action adventure is set in the world of New World Magischola, a larp that features an entirely new world of magical adventures set at a North American wizarding school, although this adventure is set in the frozen north. You will play a wizard looking for a mythical and rare creature, the Snow Dragon. A migratory dragon who seasonally journeys across the north pole from Siberia, the Snow Dragon is not only immensely powerful, but incredibly cunning, and has confounded every expedition to document it’s cryptozoological properties, often fatally. Players will make a character then go from scene to scene experiencing disaster and ruin and deciding who lives and who dies. Think of it like role playing a horror or disaster movie. There is a very high probability your character will die during the event, but that is all part of the fun.
Web Series - Swords, Songs & Slayers collide in this Musical Action Comedy that pits Megan and her team of vampire hunters against a sinister bloodsucking syndicate.
Decide the fate of a town as 2 cults face off in a territory war that seems to know no bounds. Will you help one side, or the other - or is there a 3rd solution?
Description:
Your party takes a shortcut through a dusty mountain pass. While there, they find that the town is in the middle of a great battle of two cults vying for its control. Both sides try to recruit the party to their side in an effort to try to tip the balance of the battle to their side. Which side will you choose to help? Which will bring the greatest reward? Why are these cults so interested in the little dusty town?
Decide the fate of a town as 2 cults face off in a territory war that seems to know no bounds. Will you help one side, or the other - or is there a 3rd solution?
Description:
Your party takes a shortcut through a dusty mountain pass. While there, they find that the town is in the middle of a great battle of two cults vying for its control. Both sides try to recruit the party to their side in an effort to try to tip the balance of the battle to their side. Which side will you choose to help? Which will bring the greatest reward? Why are these cults so interested in the little dusty town?
Your party is whisked away to an icebound mountain by one of the your ghostly ancestors; she needs your assistance to end her long imprisonment.
Description:
While cleaning a cache of ancient silver coins, blackened with time, you discover that they bear the image of a beautiful woman that resembles one of your party members! Before long, your party is whisked away by this ghostly ancestor to an icebound mountain, for she needs your assistance to end her long imprisonment. Will this end well? Could it possibly?
Transported to a frigid land & beckoned to a sundered mountain, the adventurers uncover secrets from the last epoch.
Description:
The PC's find themselves suddenly find themselves halfway up a mountain and beseiged from all sides by savage tribesmen. The only way to go is up and the ruins near the top also hold the answers to how they got here.
Transported to a frigid land & beckoned to a sundered mountain, the adventurers uncover secrets from the last epoch.
Description:
The PC's find themselves suddenly find themselves halfway up a mountain and beseiged from all sides by savage tribesmen. The only way to go is up and the ruins near the top also hold the answers to how they got here.
Transported to a frigid land & beckoned to a sundered mountain, the adventurers uncover secrets from the last epoch.
Description:
The PC's find themselves suddenly find themselves halfway up a mountain and beseiged from all sides by savage tribesmen. The only way to go is up and the ruins near the top also hold the answers to how they got here.
Transported to a frigid land & beckoned to a sundered mountain, the adventurers uncover secrets from the last epoch.
Description:
The PC's find themselves suddenly find themselves halfway up a mountain and beseiged from all sides by savage tribesmen. The only way to go is up and the ruins near the top also hold the answers to how they got here.