This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there. Time to penetrate his inner sanctum!
Description:
Villagers have gone missing! A mix of clues, superstitions and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed a top a windy rider for centuries. Legends say that green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the ground of his citadel and he is seen only rarely when he ventures out on nefarious errands that end in horrid screams and strange lights coming from his citadel. Now the time has come to explore his inner sanctum...
This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there. Time to penetrate his inner sanctum!
Description:
Villagers have gone missing! A mix of clues, superstitions, and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the grounds of his citadel, and he is seen only rarely when he ventures out on nefarious errands that end in horrid screams and strange lights coming from his citadel. Now it is time to penetrate his inner sanctum…
A Level 2 Adventure.
This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there. Time to penetrate his inner sanctum!
Description:
Villagers have gone missing! A mix of clues, superstitions, and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the grounds of his citadel, and he is seen only rarely when he ventures out on nefarious errands that end in horrid screams and strange lights coming from his citadel. Now it is time to penetrate his inner sanctum.
A Level 2 Adventure.
It's the year 1229 AUC(Ab Urbe Condita). The Roman Empire is far from being in crisis but it is still sieged by barbarians all around borders. Magic exist & pervades the Empire & its neighbours.
It's the year 1229 AUC(Ab Urbe Condita). The Roman Empire is far from being in crisis but it is still sieged by barbarians all around borders. Magic exist & pervades the Empire & its neighbours.
It's the year 1229 AUC(Ab Urbe Condita). The Roman Empire is far from being in crisis but it is still sieged by barbarians all around borders. Magic exist & pervades the Empire & its neighbours.
It's the year 1229 AUC(Ab Urbe Condita). The Roman Empire is far from being in crisis but it is still sieged by barbarians all around borders. Magic exist & pervades the Empire & its neighbours.
It's the year 1229 AUC(Ab Urbe Condita). The Roman Empire is far from being in crisis but it is still sieged by barbarians all around borders. Magic exist & pervades the Empire & its neighbours.
Enter the once holy city of Ayharna, now a ruin blighted by the End Sigil, an arcane weapon of mass destruction to return with the secrets of its creation.
Description:
A divine order given you by the Ecclesia Convocation to recover the petrified remains of the End Sigil's creator as she entered the city to turn herself to stone as a testament for her sin of bringing such great destruction to the world. The Synod demands the success of your endeavor, though the Patriarch General Leone Morstrath has asked of you that in entering the city you can discover the whereabouts or remains of members of the Ecclesia Convocation who disappeared into the city centuries ago.
Constantinople was already in decline with the Black Plague came, bringing the once mighty city to it's knees. Yet, the kindred position & scheme for while the city falls apart around them.
Description:
Constantinople was already in decline with the Black Plague came, bringing the once mighty city to it's knees. Yet, the kindred position and scheme for while the city falls apart around them. The end of the world is nigh and the kindred of Constantinople can not see beyond their own domain. Pity...will the kindred every learn?