Why are American GIs seeing UFOs while fighting in WWII Italy?
Description:
Division (The 36th) wants a recon of an area that is causing way more trouble than it should. No one has fired a shot before retreating from the field yet. Perhaps a single squad can get where a regiment hasn’t.
An evil wizard has stolen a magical gem & now races to a place called the Celestial Palace to use it to unlock the secrets within. He must be stopped before unleashing cosmic terror upon the world.
Description:
The evil wizard Linhart has stolen the magical gem known as the Lunar Son from the king's treasury. It is said that whoever places the Lunar Son within the Moon Lantern inside the Celestial Palace can unlock the power of the moon and stars. You have tracked Linhart and his minions to the Celestial Palace, but he has already defeated its guardian and entered. Now it is a race to stop him before he unleashes the unspeakable power that is held within. A 7th level adventure for Swords & Wizardry.
The open practice of magic has been banned for years within the city of Havena. Will a mysterious stranger change all that? Or will his actions negate all the heroes have worked towards?
Description:
Havena has banned almost all magic for some time, but there is increased pressure from the rest of Albernia as well as officials in Gareth for a relaxation of the ban. The heroes have used their contacts to secure employment as the eyes and ears, and muscle if necessary, for a visiting group of Guild Mages. The mages are aware of the delicate situation in the city but all of their plans for a gentle nudge towards allowing more magic may go awry as a mysterious bard arrives and sows dissent amongst the city's youth.
The decisions heroes make in this scenario directly impact how Havena's magic prohibition will play out in future scenarios.
Players can bring their own PCs, built using Living Aventuria creation guidelines, or they can play a generic character provided at the table.
A mysterious event opens the door to a new threat that could unravel all of reality. Can 2 superhero teams from vastly different universes put their differences aside long enough to save tomorrow?
Description:
A mysterious event opens the door to a new threat that could unravel all of reality. Can two superhero teams from vastly different universes put their differences aside long enough to save tomorrow? Mature role playing in the post human age.
At the heart of Thay lies Szass Tamm's compound, The Citadel. Do you dare enter & brave its halls? Players will receive a free digital copy of the modile.
At the heart of Thay lies Szass Tamm's compound, The Citadel. Do you dare enter & brave its halls? Players will receive a free digital copy of the modile.