There is a lead on the fabled Vault of Destiny! It would be the find of the century! Adventure, danger, & glory await in far flung unexplored corners of the world!
Description:
Members of the Aeon society are among an elite group of adventurers who use their extraordinary abilities to explore the world, expand the bounds of knowledge, and when needed save the day. When a lead on the legendary vault of destiny is uncovered you must race to find it before more nefarious interests harness its mysterious powers. A pulp inspired adventure filled to the brim with daring-do and implausible escapes!
You received a message late last week about hauling a few crates from a Free League factory in Algol. News feeds say that a nomad swarm is causing delays on the trade route.
You received a message late last week about hauling a few crates from a Free League factory in Algol. News feeds say that a nomad swarm is causing delays on the trade route.
The Ancient Temple of Grook'la - Frog God to the Marmesia Swamp Dwellers
Summary:
The old halfling requests, "save my nephew" & hands you a map. Thus begins the trip to the Marmesia swamp. His nephew has been gone 5 days now, taken off a river barge as it passed by the swamp.
Description:
The old halfling provides you with a map and a request, "save my nephew". Thus begins the trip to the Marmesia swamp. The nephew has been missing for 5 days now, taken off a river barge as it passed by the swamp. The halfling offers good coin for his nephew safe return.
Compete to grow the largest & most influential city-state by managing citizens, treasury, & military & by defeating titans.
Description:
In The Ancient World, players compete to grow the largest and most influential city-state by managing citizens, treasury, and military and by defeating titans. Players take turns sending citizens to take special actions or using military cards to attack titans. One of the actions a citizen can perform is to build Empire cards, which give more citizens, money, and abilities.
A city-state's influence in the world is measured by sets of tribe banners that it owns. Each Empire card has one or more tribe banners, and tribe banners can also be gained by defeating titans. Players gain victory points (VPs) for sets of tribe banners. After six rounds, the player with the most VPs from sets of tribe banners wins.
Compete to grow the largest & most influential city-state by managing citizens, treasury, & military & by defeating titans.
Description:
In The Ancient World, players compete to grow the largest and most influential city-state by managing citizens, treasury, and military and by defeating titans. Players take turns sending citizens to take special actions or using military cards to attack titans. One of the actions a citizen can perform is to build Empire cards, which give more citizens, money, and abilities.
A city-state's influence in the world is measured by sets of tribe banners that it owns. Each Empire card has one or more tribe banners, and tribe banners can also be gained by defeating titans. Players gain victory points (VPs) for sets of tribe banners. After six rounds, the player with the most VPs from sets of tribe banners wins.
New Orleans, 1953. The disappearance of a professor at Tulane portends the awakening of an eons-old horror, & prompts the ineluctable question: What is truly the dominant species on Earth?
When stories of a rogue "smart metal" giant come to your village, no one takes them seriously, until the treaded 10-story-tall monstrosity begins cutting a swath through your hothouse jungle homeland.
Description:
A level 5 adventure for! The Ancients called it Beta Collection Unit NC-787. Its mission – to find, collect, and categorize animals and plants, record their
DNA, and when required, strip invasive mutant DNA from extant creatures to create genetically pure stock. Then the Great Disaster came.
Beta Collection Unit NC-787 sat dead and inert for ages while the world evolved around it for thousands of years. When stories of a rogue “smart metal” being the size of a mountain come to your village, no one takes them seriously, at least until the treaded 10-story-tall monstrosity begins cutting a gigantic swath through your hothouse jungle homeland.
Invulnerable to even the mightiest mutations, your only hope to stop its menacing march is to find entry to its interior and access its power sources and sinister inhabitants.
When sacrifices can ensure the survival, even prosperity, of an entire community, aren't they worth making? Some may think so, or tell themselves that, when cries of the sacrifices echo in memories.